It's 2117 and 105 years ago Seraphs visited our Earth, raining down plagues upon our world, fulfilling apocalyptic predictions from the Book of Revelations and Dead Sea Scrolls ... Except the world didn't end as most Christians expected. Instead, most of Earth's population died in the plagues and resulting wars, tragedies that were followed by a mini-ice age.
Mankind has survived – but not without change.
Some children born following the time of plagues gained an unusual ability: they could wield leftover Creation energies, or "magic," as the common folk called it. This first generation of neomages in turn had children, resulting in the half-breed kylen (half seraph) and mules (half human), and mages. Now these new races have inherited the Earth. But for how long?
Deep within mountains, underneath cities, and in abandoned wastelands, the forces of evil are brewing, building their numbers to continue the age-old war with the Light. These demons and their dragon masters won't stop fighting until the world is theirs.
Can the players stop them? Time will tell.
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In my opinion, Rogue Mage is shaping up to be a very fine project with a lot of time and care going into it ... There's lots to like here, and Mutants & Masterminds has a track record of being particularly smooth among the d20 family, so the base is strong and tested even before the Rogue Mage team got to it.
Tommy Brownell, DriveThruRPG Reviewer
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