A Look Inside Superior Synergy for the Pathfinder RPG

Steven Trustrum Pathfinder, Product Preview Leave a Comment

Superior Synergy: Fantasy for the Pathfinder RPG

Written & Colors by Steven Trustrum
Illustration by David Hamilton

Copyright 2012 Misfit Studios. All Rights Reserved.


This content appears in Superior Synergy: Fantasy for the Pathfinder RPG. Get the PDF now for 50% off! You can also get it in print in black and white and color.


Craft Synergy

Introduced to the Pathfinder RPG in Superior Synergy: Fantasy, this section presents ways to add new mundane (non-magical) characteristics to armor, weapons, and goods if you have the right combination of feats and other game mechanics.

Here is an example.

Thin Pages

You may apply a special alchemical treatment to allow a book’s pages or a scroll to be thinner—and thus lighter—without losing any resilience or usefulness.

Prerequisites: Skill Focus (Craft: alchemy), Skill Focus (Craft: books), book or scroll

Craft (books) DC: +10

Cost: +25 gp

Failure: The pages are ruined.

A book can either contain twice as many pages without an increase in weight or contain the same amount of pages but weigh half as much. Scrolls weigh half normal.



Magic Synergy

Another new type of synergy, Magic Synergy is when two or more spells or magic effects interact with each other in some meaningful way.

The following is an example of Magic Synergy.

Frosted

Prerequisites: Cold damage spell or effect, any spell that exposes the subject to water

By simultaneously exposing a creature to water and cold that is sufficiently chilled to inflict damage (lethal or nonlethal), the subject is placed at risk of suffering additional ill–effects. The target must succeed at an additional Fortitude saving throw versus the cold damage effect’s DC or suffer 1d4 additional nonlethal cold damage per die of original cold damage and becomes staggered. The staggered condition ends when the subject recovers from the nonlethal damage. A subject that is already staggered becomes stunned instead.

Creatures without a Constitution score are immune to Frosted.

There are so many options here, which can be easily added, tweaked, or disallowed, that there’s really no way you can’t find a happy medium in terms of figuring out what parts of this book to allow and what not to.

— Shane O., OneBookShelf Review.

Skill Synergy

Present in previous editions of OGL fantasy game rules, the Pathfinder RPG dropped skill synergy because the game’s designers felt they were too imbalanced and replicated game effects already addressed by feats. In Superior Synergy: Fantasy for Pathfinder RPG, however, we take a new approach that really puts the “skill” into “skill synergy.”

Here is an example of how one skill can work in synergy with another. The following is a skill synergy entry for the Escape Artist skill, illustrating how Sleight of Hand compliments it in certain circumstances. A Sleight of Hand skill check is made before making an Escape Artist check for the situation described. The roll is made in secret by the Gamemaster (or rolled by the player in a way that they cannot see the results but the Gamemaster can) and the outcome applied. The reason for not letting the player see the result is that they cannot back out of the second skill check if the synergy skill’s check result was detrimental.

Sleight of Hand — Slip the Knot

You can maneuver and contort your hands in order to more easily slip bindings.

This Synergy Effect from Sleight of Hand only applies to Escape Artist checks to escape ropes or escape manacles or masterwork manacles.

DC: Primary Skill DC + 5

Action: 1 free action

Check Result

Synergy Effect

DC –15 or lower
–4 to the Escape Artist check and escaping requires triple the usual time
DC –10 to –14
–3 to the Escape Artist check and escaping requires double the usual time
DC –5 to –9
–2 to the Escape Artist check and escaping requires 50% more time
DC –1 to –4
–1 to the Escape Artist check
DC +0 to +4
+1 to the Escape Artist check
DC +5 to +9
+2 to the Escape Artist check and escaping only requires half the usual time (minimum of 1 move action)
DC +10 to +14
+3 to the Escape Artist check and escaping only requires half the usual time (minimum of 1 move action)
DC +15 to +19
+4 to the Escape Artist check and escaping only requires one–quarter the usual time (minimum of 1 move action)
DC +20 or more
+5 to the Escape Artist check and escaping only requires one–quarter the usual time (minimum of 1 move action)

You May Be Interested in These Other Pathfinder RPG Products from Misfit Studios

The Spellweaver for the Pathfinder RPG
The Abroa
Bite Me! Weresharks

Product Identity

The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content. All trademarks, registered trademarks, proper names (characters, artifacts, places, etc.), artwork and trade dress.

Declaration of Open Game Content

All text pertaining to game mechanics and statistics, along with the class names, are declared Open Game Content. All items subject to the definition of Product Identity (see previous) are the property of Misfit Studios™ and cannot be used without written permission.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.

Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1.Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2.The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4.Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty–free, non–exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7.Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co–adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8.Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9.Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10.Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11.Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12.Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13.Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14.Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15.COPYRIGHT NOTICE
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000–2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document © 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Anger of Angels. © 2003, Sean K. Reynolds.
Book of Fiends. © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
The Book of Hallowed Might. © 2003, Monte J. Cook.
Monte Cook’s Arcana Unearthed. © 2003, Monte J. Cook.
Path of the Magi. © 2002 Citizen Games/ Troll Lord Games; Authors: Mike Mcartor, W. Jason Peck, Jeff Quick, and Sean K. Reynolds.
Skreyn’s Register: The Bonds of Magic. © 2002, Sean K. Reynolds.
Angel, Monadic Deva from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Angel, Movanic Deva from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Brownie from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Ceustodaemon (Guardian Daemon) from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Derghodaemon from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Hydrodaemon from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Piscodaemon from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Froghemoth from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Ice Golem from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Iron Cobra from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Marid from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Mihstu from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Nabasu Demon from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Necrophidius from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Sandman from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Scarecrow from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Shadow Demon from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Wood Golem from The Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Conan the Roleplaying Game. © 2003 Conan Properties International LLC.
Sword of our Fathers © 2003. The Game Mechanics.
Mutants and Masterminds © 2002, Green Ronin Publishing.
Unearthed Arcana © 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
OGL Barbarian: The Deep Wilder © 2005; Author Steven Trustrum, Misfit Studios.
OGL Barbarian: The Sea Devil © 2005; Author Steven Trustrum, Misfit Studios.
OGL Barbarian: The Hawkeye © 2005; Author Steven Trustrum, Misfit Studios.
OGL Barbarian: The Barbaric Warrior © 2005; Author Steven Trustrum, Misfit Studios.
OGL Barbarian: Barbaric Treasures © 2005; Author Steven Trustrum, Misfit Studios.
Hyboria’s Fiercest: Barbarians, Borderers & Nomads. © 2005 Conan Properties International LLC.
Pathfinder RPG Core Rulebook. © 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Advanced Player’s Guide. © 2010, Paizo Inc.; Author: Jason Bulmahn.
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney–MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Pathfinder Roleplaying Game Ultimate Combat. © 2011. Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney–MacFarland, Sean K. Reynolds, Owen K.C. Stephens, and Russ Taylor.
Superior Synergy. ©2005 Misfit Studios. Author Steven Trustrum.
Superior Synergy: Fantasy PFRPG Edition. © 2012 Misfit Studios. Author Steven Trustrum.

Leave a Reply