A look at what we'll be doing with martial arts

So, here's what capoeira looks like in the core rules:
Skills: Acrobatics, Performance (dance)
Feats: Acrobatic Bluff, Dodge Focus, Improved Grab, Improved
Throw, Power Attack, Prone Fighting
Now here's what it will look like in Metahuman Martial Arts:
Type: Unarmed
Skills (6 PP): Martial Arts 5, Acrobatics 7, Bluff 4, Perform (dance) 4, Sense Motive 4
Feats (22 PP): Acrobatic Bluff, Dauntless (select two kick attacks) 2, Deceptive Attack, Defensive Strike, Dodge Focus 2, Duck and Weave, Escapist, Flowing Form, Improved Escape, Improved Grab, Improved Prone Fighting, Improved Throw, Improved Trick, Martial Balance, Power Attack, Prone Fighting, Quick Reaction (select one kick attack), Steadfast, Sweeping Strike, Takedown Attack
Stances (1 PP): Avoiding, Bobbing, Fluid, Kicker, Low, Misleading, Neutral, Prone
Weapon Elements (0 PP): None
Basic Maneuvers (12 PP): Unarmed, Crescent Kick (inward), Crescent Kick (outward), Escape, Headbutt, Leg Sweep, Roundhouse Kick
Advanced Maneuvers (2 PP): Nimble Dodge 4
Style Drawbacks (–4 PP): Demanding Style (common, moderate) –3, Fallible Attack (punches) –1
Skills: Acrobatics, Performance (dance)
Feats: Acrobatic Bluff, Dodge Focus, Improved Grab, Improved
Throw, Power Attack, Prone Fighting
Now here's what it will look like in Metahuman Martial Arts:
Type: Unarmed
Skills (6 PP): Martial Arts 5, Acrobatics 7, Bluff 4, Perform (dance) 4, Sense Motive 4
Feats (22 PP): Acrobatic Bluff, Dauntless (select two kick attacks) 2, Deceptive Attack, Defensive Strike, Dodge Focus 2, Duck and Weave, Escapist, Flowing Form, Improved Escape, Improved Grab, Improved Prone Fighting, Improved Throw, Improved Trick, Martial Balance, Power Attack, Prone Fighting, Quick Reaction (select one kick attack), Steadfast, Sweeping Strike, Takedown Attack
Stances (1 PP): Avoiding, Bobbing, Fluid, Kicker, Low, Misleading, Neutral, Prone
Weapon Elements (0 PP): None
Basic Maneuvers (12 PP): Unarmed, Crescent Kick (inward), Crescent Kick (outward), Escape, Headbutt, Leg Sweep, Roundhouse Kick
Advanced Maneuvers (2 PP): Nimble Dodge 4
Style Drawbacks (–4 PP): Demanding Style (common, moderate) –3, Fallible Attack (punches) –1