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Misfit Studios • View topic - Operation 1: Front Porch

Operation 1: Front Porch

This forum is for in-game, in-character posting. Here is where the actual game will take place. "AF: Lighthouse Squad" is a military-oriented Armageddon Unisystem game making good use of the Armed Force supplement.

Moderator: Steven Trustrum

Postby vidar » Wed Jan 20, 2010 5:46 am

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Postby vidar » Thu Jan 21, 2010 6:29 pm

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Postby Fred » Thu Jan 28, 2010 10:41 pm

I don't remember if Sergio was upfront, although it would make sense, since he's trained in Notice and Stealth.
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Postby Steven Trustrum » Sun Jan 31, 2010 11:24 pm

[Sorry, guys. I'll post something in the next day or so. I've been busy rebuilding my system after two catastrophic system crashes (including a hard drive that literally burned out.) I still have to find which DVD backup your characters were recorded on.]
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Postby Steven Trustrum » Wed Feb 03, 2010 3:38 pm

Sparks is also out front.

He indicates that he's seen something move through one of the openings, but it was gone before he could get a light on it.
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Postby vidar » Fri Feb 05, 2010 7:33 pm

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Postby Steven Trustrum » Tue Feb 09, 2010 11:08 am

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Postby vidar » Wed Feb 10, 2010 6:28 am

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Postby Steven Trustrum » Mon Feb 15, 2010 10:30 am

Nodding, he moves forward to use his body to block any light from escaping the hole and going farther down the tunnel. Suddenly he jumps back and reaches for his gun as the wormlike-creature you attacked before lunges out of the hole.
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Postby vidar » Tue Feb 16, 2010 10:55 am

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Postby Steven Trustrum » Tue Feb 16, 2010 11:40 am

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Jack Moves

Postby Jack Grey » Tue Feb 16, 2010 2:54 pm

Jack also moves, placing his body between Sparks and the worm to shield him. Jack will also say, softly (but loud enough to be heard), "Permission to use grenade, sir!"
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Postby Steven Trustrum » Tue Feb 16, 2010 3:09 pm

The captain replies "too loud" and proceeds to fire his silenced weapon into the head. "Don't go loud unless we have too, plus I'd rather not bring the ice down on our heads."
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Compliance

Postby Jack Grey » Tue Feb 16, 2010 3:42 pm

Jacks grunts his assent, and alters his stance to one designed to keep the worm pinned in its hole, and away from his crew. He will absorb its attacks if necessary.
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Postby vidar » Wed Feb 17, 2010 6:14 am

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Postby Fred » Fri Feb 19, 2010 1:36 pm

Sergio aims at the head of the creature with his silenced M-16 and fires one shot.
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Postby Steven Trustrum » Fri Feb 19, 2010 2:08 pm

Both your shots strike and, given that it was already damaged, it falls to the tunnel floor, apparently dead.
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Postby vidar » Sat Feb 20, 2010 5:56 am

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Postby Fred » Sat Feb 20, 2010 1:13 pm

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Postby Steven Trustrum » Sat Feb 20, 2010 2:55 pm

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Postby Steven Trustrum » Tue Feb 23, 2010 6:00 pm

As things quiet and your attentions once more return to moving down the tunnel, you notice the mist has thinned somewhat and down-tunnel has grown much quieter.
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Postby Steven Trustrum » Wed Feb 24, 2010 8:52 am

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Postby Fred » Fri Feb 26, 2010 3:52 pm

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Postby Steven Trustrum » Fri Feb 26, 2010 5:55 pm

Through the mist, and amongst the shadows down-tunnel, you think you can see movement slowly coming towards you, low and along the tunnel edges.
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Steven Trustrum
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Postby vidar » Sat Feb 27, 2010 6:02 am

vidar
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Concealment

Postby Jack Grey » Sat Feb 27, 2010 11:37 am

Jack Grey
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