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Misfit Studios • View topic - Operation 1: Front Porch

Operation 1: Front Porch

This forum is for in-game, in-character posting. Here is where the actual game will take place. "AF: Lighthouse Squad" is a military-oriented Armageddon Unisystem game making good use of the Armed Force supplement.

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Postby Steven Trustrum » Thu Dec 23, 2010 7:34 am

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Postby Steven Trustrum » Wed Dec 29, 2010 1:52 pm

By examining the sun's position in the sky, and by referencing your watches, which were set to mission time (Antarctica), you can best surmise you are likely somewhere in the Middle European, Eastern European or Baghdad Time Zones.
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Postby Steven Trustrum » Fri Dec 31, 2010 10:30 am

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Postby Steven Trustrum » Tue Jan 04, 2011 9:49 am

Croner summons you altogether back at the stairs, setting watches both up and down.

"Okay people, let's hear some ideas."
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A Portal

Postby Jack Grey » Wed Jan 05, 2011 9:47 pm

Jack says, "Well, I'm a little intrigued by the idea of a huge crystal portal - I wonder if it leads only here, or other places as well? If I was in command or, well, anything, frankly, I might stop to investigate the possibilities of being able to infiltrate behind enemy lines."
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Postby Fred » Thu Jan 06, 2011 2:11 pm

"How can we be sure we are still on Earth? I mean, aren't there supposed to be other worlds or planes or whatever? Who knows, we might be in a parallel Earth for all we know? If this is the case, our only way out would be back through the portal", Sergio offers. Maybe I read too many comic books, but...

"Anyway, before leaving, I think we should try to locate the command center. The data on this op will surely be there and we might make some sense of what's going on. We should that as quietly as possible. A 'distraction' would eliminate the element of surprise. We'd end up with a lot of pissed off churchies and whatever other nasties they have here breathing down our necks", the sniper adds.
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Postby Fred » Fri Jan 07, 2011 2:33 pm

"As long as you can laugh, you are not defeated"
-- Jack Vance
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Postby Steven Trustrum » Tue Jan 18, 2011 8:46 am

Croner chimes in: "Okay, considering the sky I'm willing to bet we're still on Earth. As for plans, I'm leaning towards a distraction and stealth out of here approach, as it would appear we're in the middle of an enemy camp of unknown disposition and size, and the terrain is equally unknown. Suggestions on how to proceed or anyone have anything in their bag of tricks that can get us some more intel?"
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Postby Steven Trustrum » Wed Jan 19, 2011 8:45 am

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Postby Steven Trustrum » Thu Jan 20, 2011 10:13 am

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Postby Steven Trustrum » Fri Jan 21, 2011 9:05 am

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Postby Steven Trustrum » Mon Jan 24, 2011 11:49 am

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Jack, OOC

Postby Jack Grey » Mon Jan 24, 2011 5:11 pm

OOC - Um, not really. Hoping one of the combat-types thinks of something - I'm just confused. :-)
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Postby vidar » Wed Jan 26, 2011 6:39 am

Chandra looks around turns to Croner and says. "So we'll be sending out two teams then? We have two scouts, lucky us! One scout per team." He looks at the scouts. "Lucky you! Team Alpha will be tasked with uncovering what's going on here and getting transport away from here. I'll lead team Alpha as I don't recommend that the Captain and myself be in the same team. Team Bravo then will have the tack of setting up the distraction and will be led by Captain Croner and will contain Sergio, our demolitions expert [OOC: I believe] one of the scouts plus one other. There is to be radio silence throughout, though I recommend two radio signals. One for all set and one for emergencies. The scouts are to do well their job really, point out likely targets for the rest of us and to keep us out of trouble with the locals. Now personally I'd like the padre on my team, no real reason but it couldn't hurt to have a higher power on your side - even if he does worship the wrong one." Chandra smiles and winks at the padre clearly not serious about that last comment. "Now can any of you others do anything useful? Like I don't know divine the location of what we need, turn us invisible, anything like that?" He looks pointedly at the 'specials' then turns to Croner. "Am I forgetting anything?"
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Postby Steven Trustrum » Wed Jan 26, 2011 12:56 pm

Croner turns to Chandra. "It sounds good, but we'll need to get a look around the place first before we move out. We need to determine and set a good rally point if everything goes FUBAR, and this isn't a good location. I'm not too keen on getting trapped underground with a bunch of Churchies up top."
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Postby vidar » Thu Jan 27, 2011 12:51 am

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Postby Steven Trustrum » Thu Jan 27, 2011 3:00 pm

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Le Grand Fromage
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Postby vidar » Thu Jan 27, 2011 6:35 pm

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Postby Steven Trustrum » Fri Jan 28, 2011 8:18 am

[url=http://www.new.facebook.com/pages/Misfit-Studios/41768560942]Misfits @ Facebook[/url] | [url=http://www.misfit-studios.com/spirosblaak/]SpirosBlaak Chronicles[/url] | [url=http://www.misfit-studios.com/blog/]Misfits In Action: the Blog[/url]

Misfit Studios Products Available At:
[url=http://www.misfit-studios.com/store/]Misfit Studios[/url] | [url=https://www.yourgamesnow.com]YGN[/url] | [url=http://www.rpgnow.com/index.php?manufacturers_id=101&affiliate_id=34429&SRC=MisfitStudios]RPGnow[/url] | [url=http://rpg.drivethrustuff.com/index.php?manufacturers_id=101&affiliate_id=34429&SRC=MisfitStudio]DriveThru[/url] | [url=http://paizo.com/store/downloads/misfitStudios]Paizo[/url] | [url=http://e23.sjgames.com/credits.html?t=publisher&n=Misfit%20studios]e23[/url] | [url=https://plus.google.com/+StevenTrustrum?rel=author]Google +[/url]
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Postby Fred » Sat Jan 29, 2011 10:25 pm

"I know it's a cliché, but I think our chances of successfully scouting would be significantly improved if we dress in the churchie's uniform," Sergio offers. "It's not like we can skulk around in broad daylight with impunity."

Sergio is not the demolitions expert, he's the sniper/2nd scout. And he didn't set off the portal, I think it was Sparks, the scout.
"As long as you can laugh, you are not defeated"
-- Jack Vance
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