First Thoughts

Oh boy. I've been psyched about OP since I first heard about it a few years ago. When I heard it was still alive, albeit as a PDF, I actually did the Dance of Joy. Now that I've read it, I have to say I'm really bitterly disappointed.
Odyssey Prime is a great idea, but it's been done before, so in order to impress OP had to bring something new and exciting to the table. It doesn't. Both AEG's "Stargate SG1" and GURPS Infinite Worlds do the "worlds through the gate" thing better, and Rich Tucholka's "Fringeworthy" does the exact same thing with more fun and passion. Even the slender "Tangents" supplement for the old Alternity RPG was more original and exciting than this, and had better rules for generating alternate worlds.
About the best part of the PDF is the backstory to the Project. The armageddon scenario adds some sense of urgency to the proceedings, but it's not really touched on beyond the backstory. The history is nicely written, creative and interesting. If the rest of the game matched it, I'd be a happy man.
Where are the example worlds? The alien species? The weird gate effects?
I'm really unhappy that a lot of the material appears to be repeated between the D20 and Unisystem sections, and I'm frankly stunned that nearly 12 pages of a 189 page document are either given over to ads for Misfit Studios, or are effectively ads for small-press games with virtually no material on how to integrate them into an OP campaign.
I really wanted Odyssey Prime to be great. I was rooting for it. What a let-down.
Odyssey Prime is a great idea, but it's been done before, so in order to impress OP had to bring something new and exciting to the table. It doesn't. Both AEG's "Stargate SG1" and GURPS Infinite Worlds do the "worlds through the gate" thing better, and Rich Tucholka's "Fringeworthy" does the exact same thing with more fun and passion. Even the slender "Tangents" supplement for the old Alternity RPG was more original and exciting than this, and had better rules for generating alternate worlds.
About the best part of the PDF is the backstory to the Project. The armageddon scenario adds some sense of urgency to the proceedings, but it's not really touched on beyond the backstory. The history is nicely written, creative and interesting. If the rest of the game matched it, I'd be a happy man.
Where are the example worlds? The alien species? The weird gate effects?
I'm really unhappy that a lot of the material appears to be repeated between the D20 and Unisystem sections, and I'm frankly stunned that nearly 12 pages of a 189 page document are either given over to ads for Misfit Studios, or are effectively ads for small-press games with virtually no material on how to integrate them into an OP campaign.
I really wanted Odyssey Prime to be great. I was rooting for it. What a let-down.