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Misfit Studios • View topic - Operation 1: Front Porch

Operation 1: Front Porch

This forum is for in-game, in-character posting. Here is where the actual game will take place. "AF: Lighthouse Squad" is a military-oriented Armageddon Unisystem game making good use of the Armed Force supplement.

Moderator: Steven Trustrum

Re: Randy interrupt

Postby Torquemada84 » Mon Jul 21, 2008 4:52 pm

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Re: Randy interrupts

Postby Jack Grey » Mon Jul 21, 2008 9:26 pm

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Re: Randy interrupts

Postby vidar » Mon Jul 21, 2008 10:18 pm

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Re: Randy interrupts

Postby Jack Grey » Tue Jul 22, 2008 12:36 pm

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Postby Torquemada84 » Tue Jul 22, 2008 4:20 pm

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Postby vidar » Wed Jul 23, 2008 12:41 am

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Postby Steven Trustrum » Fri Jul 25, 2008 7:59 am

[Okay, so I think you guys should outline your plan and then you'll get dropped off. I'm still pressing the guys who haven't posted in a while to get off their butts, but everyone else should just proceed without them and I'll NPC them until they show up.]
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The plan

Postby vidar » Sat Jul 26, 2008 6:50 am

"Ok here's how I see the plan. We each get buddies, we can swap out buddies everyday if you wish so you don't get bored with the conversation. It's your job to make sure your buddy is ok, that means not leaving them alone and informing others if you need to go anywhere out of the ordinary. It also means you check them whenever we rest for hypothermia and frostbite. And if you don't feel right you let somebody know - we don't need that kind of heroics, okay. Also you're going to eat more than usual due to the cold so you make sure you keep up your food and water intake ok!"

"When we get close we go with the scout and sniper scouting ahead, the explosives guy and I in the rear and the rest in a group in the middle. We keep to just within sight of each other or out to a klick if necessary. In other words we let the scouts do their job. We also maintain radio silence, unless it all goes pear shaped in which case feel free to say whatever you like on the radio. Our scouts will scout ahead whilst the rest catch up to them and conceal themselves in some cover and importantly out of sight of the encampment. We regroup when the scouts are finished and then we will decide how to proceed from there."

"Now I hope to do this as quietly and cleanly as possible. But if it proves necessary, and the captain or I will make that call, then we leave no survivors. Anyone have any changes?"

"One last thing, you follow the orders of the captain first and myself second. No exceptions, we tell you to bug out you leave. We tell you to shoot somebody you shoot. Noncoms are, obviously, exempt from that part. If you don't think you can do that, say so now and you can stay on the sub."
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Postby Steven Trustrum » Tue Jul 29, 2008 10:05 am

Lieutenant Croner [I'm NPC'ing him until a new player comes along] speaks up.

"Chandra's plan is sound until we see what the target site is like. Aside from the cold weather survival and comms gear we've all kitted, we'll also each be taking a pair of IR goggles and an IR transmitter. We'll be inserting in the dark and, combined with the lack of detail in the snow, it will be easy to lose our bearings and each other. That's why I want IR flashes on the transmitter at intervals of 10 minutes so we can check relative positions."

He then hands the goggles to those of you without IR gear already.

"The captain has informed me the boat will be hitting the surface in 20 mikes. The ice shelf is somewhat frozen over, but soft enough for us to paddle our RIB through to the shore. Total light and sound discipline unless reporting or queried, gentlemen. We're also going in with weapons on hold until my go."

He looks around the table, looking each of you in the eye.

"This is what we trained for. This is why we were brought together. We've had our differences but let's show the brass they haven't made a mistake with us. So, if there are no further questions let's keep it together, kit up, and go solve a mystery."
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Postby Steven Trustrum » Wed Jul 30, 2008 1:59 pm

[Nobody seems to have anything to say so we'll move on]

The sub's captain informs you that you're rising and has you form up, in full kit, around the forward latter to the main deck's hatch. With a slight bob and sway you feel the submarine shift and assume that it's broke the water's surface and come to an even rest. The deck still moves a bit under your feet, and you hear crew voices down the thin hall, speaking of high winds and choppy waters. You'll definitely have to be careful once your RIB is inflated so as to not fall into the water. Even with all your arctic survival clothing on, falling in the water would soak you through pretty fast, and that's if your gear didn't pull you under.

Finally, a seaman pushes through you and climbs up the ladder, spinning the lock and pushing up the hatch. He comes back down and walks away without a word. Clearly the crew is still under orders not to talk to you.

The captain gives you a nod and a salute before wishing you well.

"Make sure you're at the rendezvous. You'd hate to be stuck in this Thor-forsaken place without a ride home."
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Postby Jack Grey » Wed Jul 30, 2008 2:24 pm

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Postby vidar » Thu Jul 31, 2008 9:15 am

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Postby Torquemada84 » Fri Aug 01, 2008 3:58 pm

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Postby Fred » Fri Aug 01, 2008 5:26 pm

"As long as you can laugh, you are not defeated"
-- Jack Vance
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Postby vidar » Sat Aug 02, 2008 6:55 am

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Postby Steven Trustrum » Sat Aug 02, 2008 1:41 pm

You all haul the boat up to the sub's soaked foredeck where you inflate it with an air compression line leading below decks. It's a very dark, moonless night and you can see the distant shore far across the sea of thin ice you'll have to break ahead of your progress in the RIB.

Lieutenant Croner, as the sailor in the group (not to mention the team leader) is your best bet for placing everyone where they're best able in the RIB and to keep you all from tipping over as you paddle ashore.
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Postby vidar » Sun Aug 03, 2008 7:02 am

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RIB Placement

Postby Jack Grey » Sun Aug 03, 2008 8:09 am

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Postby Steven Trustrum » Mon Aug 04, 2008 11:52 am

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The Approach

Postby Jack Grey » Mon Aug 04, 2008 10:14 pm

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Re: The Approach

Postby vidar » Tue Aug 05, 2008 7:15 am

Last edited by vidar on Wed Aug 06, 2008 5:58 am, edited 1 time in total.
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Postby ktshelley » Tue Aug 05, 2008 6:44 pm

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Postby vidar » Wed Aug 06, 2008 6:11 am

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Postby Steven Trustrum » Wed Aug 06, 2008 9:13 am

Chris, keep in mind you've taken over the character of the team leader. Now that you're ashore, you need to set out the immediate plan and the like.
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Buddies

Postby Jack Grey » Wed Aug 06, 2008 1:55 pm

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Postby Chris Brady » Wed Aug 06, 2008 11:10 pm

Croner crouches and looks about, then back at his team, "Alright people, let's pair up."

He mentally remembers their specialties. A nod, "Grey, you're with O'Rourke, you two are the medics on this job. Sparks, you're with Keane, both of you take point and scout the best entry points. Studder, you and Chandra get togethr, you're our vehicle acquisitions team."

Turning to Alexander, "Fletcher, you're with me, I'll need info on any of the stranger stuff that may happen."

"We good? Let's go."

(Did I get everyone?)
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Postby vidar » Thu Aug 07, 2008 7:39 am

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Pairing Up

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Postby Steven Trustrum » Thu Aug 07, 2008 9:41 am

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Postby Torquemada84 » Fri Aug 08, 2008 3:43 am

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