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Misfit Studios • View topic - Operation 1: Front Porch

Operation 1: Front Porch

This forum is for in-game, in-character posting. Here is where the actual game will take place. "AF: Lighthouse Squad" is a military-oriented Armageddon Unisystem game making good use of the Armed Force supplement.

Moderator: Steven Trustrum

Postby Steven Trustrum » Tue Nov 18, 2008 11:36 am

Okay, is nobody else going to declare any preparations before moving up?
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Preparations

Postby Jack Grey » Tue Nov 18, 2008 12:19 pm

[OOC - my stuff does not require preparation, and since I've been directed to hang back, I'm good. I will, however, make sure I keep the sniper in visual contact. Mostly, I'm posting this so you'll know I'm following along and paying attention. :-)]
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Postby Steven Trustrum » Tue Nov 18, 2008 3:09 pm

[Okay, so I need to know how the scout team is planning to move up and where they plan on positioning themselves.]
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Postby Ulzgoroth » Tue Nov 18, 2008 6:57 pm

If positioning allows, Alexander will attempt to render a believable illusion of a low, dense spray of snow along the enemy side of the group's line of advance, to act as a low-profile smoke screen. I can't tell how much essence that would cost, let me know if it'll leave me comatose.
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Postby Steven Trustrum » Wed Nov 19, 2008 1:46 am

[a visual or full illusion?]
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Postby vidar » Wed Nov 19, 2008 6:49 am

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Postby Ulzgoroth » Wed Nov 19, 2008 6:58 am

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Postby Steven Trustrum » Wed Nov 19, 2008 9:25 am

The frontage between the two points where you lose track of the patrolling sentries behind what you assume are snow-covered buildings is roughly sixty feet. How many cubic feet do you want the illusion to be and how do you want it configured?
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Postby Torquemada84 » Fri Nov 21, 2008 5:18 pm

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Postby Ulzgoroth » Sun Nov 23, 2008 7:00 pm

If our intended path is of similar length to the frontage, I'll run the illusion along the edge of the area the group will move through, about one foot tall and 6 inches off the ground. 58 feet long and 6 inches thick if I can shape it that way, 29 feet long and one thick in the middle of the line if I can't.

If we're going much farther, I'll cover about half the frontage, on whichever side the wind is blowing from, with a 1x1x29 foot obstruction close to the apparent building line, at a height to block as much as possible of the sentries line of sight to where we'll be.

Either way, blending into prevailing weather at the edges as much as possible to make it believable. At 29 essence, it'll take some time to cast.
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Postby Steven Trustrum » Mon Nov 24, 2008 3:49 pm

Everyone except the scout and sniper, who have already moved off, notice the Fletcher isn't moving forward, but has instead stopped and is making unusual gestures towards the facility ahead, all the while mumbling something unintelligible.

[Those of you with metaphysics (you know how you are) see an increasingly bright-but-soft glow begin to appear around him.]

Moments pass until he stops. Following his gaze you see the snow has kicked up into a thicker line of dizzying motion in the distance along the frontage you'll be moving towards.
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Postby Ulzgoroth » Tue Nov 25, 2008 1:43 pm

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Postby Steven Trustrum » Tue Nov 25, 2008 4:25 pm

[Belly crawling there is going to take you much longer than 5 minutes.]
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Postby vidar » Wed Nov 26, 2008 6:57 am

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Postby Ulzgoroth » Wed Nov 26, 2008 11:59 am

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Postby Steven Trustrum » Wed Nov 26, 2008 1:23 pm

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Postby vidar » Thu Nov 27, 2008 5:21 pm

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Postby Ulzgoroth » Mon Dec 01, 2008 3:37 pm

Alexander begins his gesturing and muttering routine again.

Recasting the spell just as before, but maybe this time it's somewhere near useful.
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Postby Steven Trustrum » Mon Dec 01, 2008 11:43 pm

okay, so the line of illusionary snow is back up again. You hope that it provides a bit more cover as you move up into final striking position.
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Postby Steven Trustrum » Wed Dec 03, 2008 9:08 am

Last edited by Steven Trustrum on Sun Dec 07, 2008 9:12 pm, edited 1 time in total.
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Postby Steven Trustrum » Thu Dec 04, 2008 12:15 pm

[I'm waiting for the scout and sniper to pipe up]
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Postby Fred » Fri Dec 05, 2008 10:51 am

Sorry. I went on an unplanned vacation trip and forgot to tell you guys. Since the CO told us to take care of any guards without alerting the others, I'm not going for the two talking to each other, but if we cannot see the guy the main group spotted, that leaves only the other soldier. Can he be killed without alerting the other three?

BTW, a map would be nice. I'm confused about the scene. Nothing fancy, just something to help me establish where exactly are the buildings and the soldiers.
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Postby Steven Trustrum » Sun Dec 07, 2008 9:37 pm

okay, here's a map I put together REALLY fast. The skulls on yellow are guards.

Image
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Postby Fred » Wed Dec 10, 2008 2:18 pm

"As long as you can laugh, you are not defeated"
-- Jack Vance
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Postby Steven Trustrum » Wed Dec 10, 2008 3:31 pm

[url=http://www.new.facebook.com/pages/Misfit-Studios/41768560942]Misfits @ Facebook[/url] | [url=http://www.misfit-studios.com/spirosblaak/]SpirosBlaak Chronicles[/url] | [url=http://www.misfit-studios.com/blog/]Misfits In Action: the Blog[/url]

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Steven Trustrum
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Postby vidar » Mon Dec 15, 2008 5:23 pm

vidar
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Postby Torquemada84 » Tue Dec 16, 2008 2:08 pm

Randy is keeping quiet, covering the sniper from backward intrusion. He looks behind his fellowes, seeking any sign of unnatural activities.
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Postby Torquemada84 » Fri Dec 19, 2008 3:57 pm

[Is everyone dead ?]
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