The following two feats were erroneously left out of the PDF. This will be rectified and the PDF resent.
Master of Minds (Type) (General)
You excel at a particular aspect of hypnotism.
Prerequisites: Skill Focus (Profession [hypnotism]), Profession (hypnotism) 4 ranks
Benefit: Choose a particular type of result from the Profession (hypnotism) skill, such as major delusion or instill bonus. When trying to bring about that result, you gain a +4 competence bonus to your Profession (hypnotism) check. You may also take this feat and apply it to initiating the hypnotic state.
Special: You may take this feat more than once, each time applying it to an additional result. Doing so increases the required amount of Profession (hypnotism) ranks by 2 per additional result beyond the first.
Strengthen Charm (Specialist)
Your smooth talking may increase a charmed person’s willingness to do what you want.
Prerequisites: 1 level of enchanter, Negotiator
Benefits: As a full-round action, you may make a Diplomacy check in order to increase a charmed subject’s willingness to do something they wouldn’t normally do. Use the Diplomacy check’s result as the DC for the subject’s Will saving throw. If the saving throw succeeds, you gain no additional benefit but if it fails you gain a +1 bonus to your Charisma check to influence the charmed subject’s actions. Increase this bonus by an additional +1 for every 2 points the subject’s save against your Diplomacy check failed by.