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Elf, Drow PL2

Written by Steven Trustrum
Illustration by Brett Neufeld
Illustration Copyright Brett Neufeld. All other content Copyright 2018 Misfit Studios. All Rights Reserved.

This content will appear in the upcoming Mutants & Monsters: Elves product. It contains rules references to content in Metahuman Martial Arts 3e and Better Mousetrap.

Drow Poison

Coating their weapons with a potent venom is a common drow tactic.

Drow Poison: Affliction 3 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated), Cumulative, Progressive • 12 points

Abilities

Strength

1

Fighting

1

Stamina

0

Intellect

1

Agility

1

Awareness

–1

Dexterity

1

Presence

0

Powers

Dancing Light: Environment 1 (Light), Liberated 3 * (1 minute) • 4 pts

Darkness: Burst Area All Visual Concealment 4, Attack, Liberated 6 * (8 minutes) • 18 pts

Drow Sight: Senses3 (Darkvision, Extended) • 3 pts

Faerie Fire: Ranged Feature 1 (Pale Glow Surrounds and Outlines Target), Attack, Extended Range 2, Liberated 3 * (1 minute), Sustained • 7 pts

Long-Lived: Feature 1 (Longevity) • 1 pts

Magic Resistance: Enhanced Will 2, Limited to Magic; Impervious Protection 2, Limited to Magic • 3 pts

Wakefulness: Immunity 5 (Sleep Effects) • 5 pts

Equipment

Varies, but enjoy coating their weapons with poison

Advantages

Languages 2 (Drow Sign Language, Undercommon), Ranged Attack

Skills

Close Combat: Sword 1 (+2), Investigation 2 (+3), Perception 4 (+3), Stealth 1 (+2)

Offense

Initiative +1

Crossbow

Ranged Damage 3

Sword

Close Damage 3, 19-20

Unarmed

Close Damage 1

Defense

Dodge

1

Fortitude

2

Parry

1

Toughness

0/2**

Will

–1/1**

* See Better Mousetrap 3e

** Versus Magic

Power Points

Abilities

8

Skills

4

Powers

41

Defense

2

Advantages

3

TOTAL

58

Complications

Light Blindness: Abrupt exposure to bright light (such as sunlight or a searchlight) blinds a drow for 1 round. On subsequent rounds, they are impaired as long as they remain in the affected area.

Power Loss: Each of a drow’s Dancing Lights, Darkness, and Faerie Fire effects are limited to one use per 24-hour period.

Sadistic Domination: Drow are viciously sadistic, including to their own kind. They feel a pervasive need to take control and maneuver themselves into a position of authority in all circumstances.


Threat Level: Alpha –D, –E, or –T

Height: 4 feet, 10 in.

Weight: 95 lbs.

Native Language: Elven, and may also know English (or another common human tongue.)

Drow Characters (46 points)

Dark elf characters possess the following shared traits.

Abilities (4 points)

Intellect 1 • 2 points
Presence 1 • 2 points

Skill (0.5 points)

Close Combat: Sword 1 • 0.5 points
Stealth 1 • 0.5 points

Powers (41 points)

Dancing Light: Environment 1 (Light), Liberated 3 * (1 minute) • 4 points

Darkness: Burst Area All Visual Concealment 4, Attack, Liberated 6 * (8 minutes) • 18 points

Drow Sight: Senses3 (Darkvision, Extended) • 3 points

Faerie Fire: Ranged Feature 1 (Pale Glow Surrounds and Outlines Target), Attack, Extended Range 2, Liberated 3 * (1 minute), Sustained • 7 points

Long-Lived: Feature 1 (Longevity) • 1 points

Magic Resistance: Enhanced Will 2, Limited to Magic; Impervious Protection 2, Limited to Magic • 3 points

Wakefulness: Immunity 5 (Sleep Effects) • 5 points

Complications

Light Blindness: Abrupt exposure to bright light (such as sunlight or a searchlight) blinds a drow for 1 round. On subsequent rounds, they are impaired as long as they remain in the affected area.

Power Loss: Each of a drow’s Dancing Lights, Darkness, and Faerie Fire effects are limited to one use per 24-hour period.

Sadistic Domination: Drow are viciously sadistic, including to their own kind. They feel a pervasive need to take control and maneuver themselves into a position of authority in all circumstances.

Appearance

White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.

Behavior

Sadistic and power hungry, drow can be counted on to turn every situation to their advantage, doing what is best for them. They rarely show loyalty (unless the dangers of disloyalty are too great), even to their own kind.

Powers & Abilities

Drow possess extremely long lives, the ability to see in the dark, and resistance to magic effects. All dark elves have an inherent mystic ability, including the ability to create a number of lights that dance about, to plunge a subject into darkness with a touch, or to surround them with an aura of harmless, colored flame.

Strategy & Tactics

Armies marshaled by drow cities are often inflated with slave legions forced to march into the opposition to weaken the latter before the drow themselves strike. They are deadly combatants, however, favoring ambush and stealth while combining their attacks with magic.

Enmities and Alliances

Also known as dark elves, drow are a depraved and evil subterranean elf offshoot. They hold no race in contempt so much as other elves, although they clash with just about every other subterranean civilization in their quest to dominate everything below ground (and destroy everything that lives in sunlight.) They do, however, amass great quantities of slaves and will form allegiances of necessity with other evil subterranean races of respectable power.

Caper Ideas

The following may give Gamemasters ideas on how to incorporate drow into their game.

The World of Eternal Night

Drow have been hiding in subterranean cities around the world for thousands of years, sometimes surfacing long enough to be mistaken for creatures of myth. But now they are done waiting. They want to retake the surface. Using magic, or perhaps advanced technology their long lives have allowed them to develop, the drow how found a way to deny Earth access to sunlight, plunging it into eternal darkness. Doing so will plunge the surface world into anarchy, allowing them to take over.

True Underworld Kingpins

Having watched the surface world from the shadows for centuries, the drow have decided the time has come to make a move. Using their skill with potent poisons, these elves have devised a new narcotic more mind-numbing and addictive than anything previously seen on the streets. Their plan is to work from the shadows, using a network of humans ignorant to their true nature or goals to create a global drug empire. Once enough people are addicted, the drow will reveal themselves and only supply those humans who agree to be their slaves to have more of it.

Drow … from Space

Living in space’s eternal darkness, these alien elves arrive in vast starships seeking to conquer the Earth and transform it into an endless source of slaves. The plan is to use human slaves to grow their armies to the point where they can expand their interstellar territories and besiege their hated enemies (possibly including space elves.)


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