Pathfinder Role-Playing Game (PFRPG) Bite Me! Series

From Christina Stiles and a variety of talented authors and artists comes the Bite Me! supplement series for the Pathfinder Role-Playing Game (PFRPG). If you want werecreatures in your game, these books are essential.

Bite Me! Wereblooded PFRPG Bite Me! Wereblooded PFRPG

Stock #: MIS0014

Bite Me! Wereblooded for the Pathfinder Role-Playing Game — PFRPG presents the scions of natural lycanthropes and humanoids, designed by Ennie-award winning author, Ben McFarland. While they lack their parent’s lycanthropic gifts, wereblooded share a animalistic heritage while appearing mostly—but not quite—like their unchanging humanoid parent. Truly windows to the soul, the eyes of a wereblooded reveal their bestial nature, though this subtle difference means many still manage to live hidden in larger communities or on the fringes of society. Denied this luxury, monstrous wereblooded bear the animal head of their lycanthropic parent’s animal form.

A new race for your Pathfinder RPG campaign, wereblooded offer players and GMs a choice between a humanoid and a monstrous humanoid version.

Within the pages of Bite Me! Wereblooded for Pathfinder you’ll find:

  • A look at Wereblooded society, relations with other encountered races, their alignment and religion, reasons for adventuring, and possible names for male or female characters.
  • Three potential clans for Wereblooded of different stock: the cat-like felis, the wolfish lupis, and the bear-inspired ursus. Additionally, alternate racial traits, subtypes and geographical distinctions allow for further customizing of Wereblooded characters.
  • Race-specific favored class options mean characters may select alternative rewards when gaining new levels besides a simple hit point or a skill point.
  • For characters looking to temporarily take on a lycanthrope’s hybrid body, the incantation of Claim the Ravenous Hunter’s Form provides a skill-based magic anyone can learn!
  • A pair of sample characters in both humanoid and monstrous humanoid versions, letting GMs scale the initial introduction of Wereblooded to their games as they see fit.

Don’t wait, take the chance and get your wild on today!

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Bite Me! Playing LycanthropesBite Me! Playing Lycanthropes

Stock #: MIS0017

Bite Me! Playing Lycanthropes presents rules and advice for playing natural and afflicted lycanthropes in the Pathfinder system, as well as a new and customizable natural shapeshifting race balanced against other advanced races, all written and designed by two-time Ennie-nominee, Robert H. Hudson, Jr.

Everyone knows the story about the character that failed their saving throw and contracted lycanthropy, messing the whole game up. That’s because they didn’t have this book to help them! Written for players and GMs alike, this is the definitive work on the issues involved in playing and GM’ing for someone who howls at the moon, and how to work with them to create characters and storylines that mean when you tell your story about the guy that contracted lycanthropy.

The response will be “Cool!” instead of “Oh man, I’m so sorry!”

A new race for your the Pathfinder Role-Playing Game — PFRPG campaign, natural lycanthropes, offer players and GMs a way to bring lycanthropes into their campaigns from the start without overshadowing other races, and the extensive discussion of potential issues and ways to handle them will help make games involving lycanthropes easy to run and play.

What You get with Bite Me! Playing Lycanthropes

Within the pages of Bite Me! Playing Lycanthropes for Pathfinder you’ll find:

  • A look at natural lycanthrope society, relations with other encountered races, a discussion of alignment and religion, naming conventions for the race, and reasons they go adventuring.
  • An advanced race that allows you to play as a natural lycanthrope of virtually any animal species, plus alternate racial traits, subtypes, and feats that allow for further customization of natural lycanthrope characters.
  • Race-specific favored class options for all player-oriented core and base classes to allow further customization when gaining new levels besides a simple hit point or a skill point.
  • A lengthy, detailed discussion of the issues involved in Playing Lycanthropes—natural or afflicted—and how to work with your GM and fellow players to make playing one a memorable, fun experience for all involved.
  • A detailed discussion of the issues involved in running a game where one or more of the players is a lycanthrope—afflicted or natural—and how to work with your shapeshifter players to keep your game on track, your sanity intact, and make certain that everyone remembers the campaign for years to come—in a good way.
  • A pair of sample characters showing you the wide range of options available to natural lycanthropes, complete with plot seeds to allow GMs to insert them into a game with ease.

Pick up a copy of Bite Me! Playing Lycanthropes for the Pathfinder Role-Playing Game — PFRPG, and get your shift together!

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Bite Me! SkindancersBite Me! Skindancers for Pathfinder

Stock #: MIS0018

Bite Me! Skindancers presents a non-lycanthrope shapeshifting race with thematic and historical ties to lycanthropes for your Pathfinder game, designed by two-time Ennie-nominee, Robert H. Hudson, Jr. Superficially similar to lycanthropes in that they can turn into animals, skindancers lack the bestial rages and curse of afflicted lycanthropes, and the mystic resilience to injury and vulnerability to silver inherent to lycanthropes, trading them for unique abilities all their own.

Once allies, fiends, and loved ones of the natural lycanthropes, the Skindancers were cast out thanks to the machinations of dark power of madness and evil and move through the world seeking a way to reclaim that which they lost.

A new race for your Pathfinder RPG campaign, skindancers offer players and GMs a choice for a shapeshifting race that doesn’t come with all the same baggage that lycanthropes do.

Within Bite Me! Skindancers you’ll find:

  • A look at skindancer society, relations with other encountered races, their alignment and religion, and reasons for adventuring.
  • Alternate racial traits, subtypes and feats which allow for further customization of skindancer characters.
  • Race-specific favored class options for all player-oriented core and base classes to allow further customization when gaining new levels besides a simple hit point or a skill point.
  • For characters looking for an invigorating change of pace, the Embrace, where they can shed their old race and exchange it for that of a skindancer… and a perverted version of the ritual, the Skinning, practiced by evil, twisted souls.
  • A pair of sample characters showing you the variations available with the race, complete with plot seeds to allow GMs to insert them into a game with ease.

Pick up a copy of Bite Me! Skindancers, and get your shift together!

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Bite Me! ArchetypesBite Me! Archetypes for the Pathfinder RPG

Stock #: MIS0019

Find the Many Beasts Within with Bite Me! Archetypes

Bite Me! Archetypes presents a number of character archetypes that provide class options for lycanthropic characters, their allies, and their adversaries. Headlined by the lycanthologist, designed by author Sean K Reynolds, the book contains over a dozen new archetypes, as well as a new cleric domain, rogue talents, and witch hexes.

Within Bite Me! Archetypes you’ll find:

    • 18 new lycanthrope-based archetypes, each of which suits a different core or base class.
    • 5 new hexes and 2 major hexes for the witch archetype.

Pick up a copy of Bite Me! Archetypes, and get your shift together!

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Bite Me! Meat-That-ScreamsBite Me! Meat-That-Screams for the Pathfinder RPG

Stock #: MIS0022

“… and lead us not into temptation…”

A lycanthrope is a being of raw power — and for some, “raw” is the key word. Warm blood dripping from its jaws, a were seems to grow in size, strength and menace. And always there’s the ultimate temptation — release his grasp on sanity and give in completely to his animal nature to gain even more power and be free from the pitiful restraints of “civilized behavior.”

Bite Me! Meat-That-Screams is a 12-page supplement to the Bite Me! line of Pathfinder Roleplaying Game lycanthrope products available from Misfit Studios.

Bite Me! Meat-That-Screams Contains:

  • Sustenance Pool rules, giving lycanthropes a new source or strength to draw on
  • Meat-That-Screams rules, improving on the Sustenance Pool powers, but at a great price to the lycanthrope
  • Over a dozen new feats tailored to the Sustenance and Meat-That-Screams rules

Both a color and print-friendly version of the product are included. We’ve also added an interactive, tablet-friendly landscape version.

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Bite Me! WeremantisBite Me! Weremantis for the Pathfinder RPG

Stock #: MIS0023

Not all lycanthropes are soft, furry, and oh so romantic. Some are covered in spiky natural armor, with insectile mandibles capable of biting a head off—and with a temperament that makes the head-biting thing a genuine concern.

Bite Me! Weremantis is an 18-page supplement describing a race of shapechangers who transform from graceful, cultured people into giant, deadly, cannibalistic insects.

Bite Me! Weremantis Contains:

      • Rules for creating weremantis characters using the Bite Me! lycanthrope system, including new racial traits, archetypes, and feats
      • New weremantis spells (from bleeding strikes to ten-thousand bites), magic items (from abduction gloves to the mask of divine right), and equipment (from beetle powder to slaver’s darts)
      • Details of weremantis society, a lycanthrope nation that can be incorporated into any campaign
      • Two completely statted (in both human and giant mantis forms) ready-to-use NPCs.

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Bite Me! The Gaming Guide to LycanthropesBite Me! The Gaming Guide to Lycanthropes for the Pathfinder RPG

Stock #: MIS0024

Note that this work collects the following previously released Bite Me! PDFs into one collection (plus new content): Wereblooded, Playing Lycanthropes, Archetypes, Skindancers.

Bite Me! The Gaming Guide to Lycanthropes presents a wide variety of shapechanger content from a number of veteran and up-and-coming writers. Aside from plenty of suggestions and guidelines for Gamemastering both afflicted or natural lycanthropes or using them as player characters, inside these pages you will find a wealth of game mechanics to bring these creatures into your game with style.

Within Bite Me! The Gaming Guide to Lycanthropes you will find:

  • Numerous Alternate Racial Traits, Wereblooded and Minor Wereblooded Clan Racial Traits, and Favored Class Options that address how adaptable such creatures are.
  • Lycanthrope Racial Bloodlines to add new flavor to the Sorcerer class.
  • The Wereblooded, Monstrous Wereblooded, and Skindancer race options.
  • Nearly two dozen New Archetypes to help shake up existing classes with a bit of lycanthropic flavor.
  • A selection of New Equipment and Weapons designed for or of interest to lycanthropes.
  • Over two dozen New Feats, including those belonging to the new Lycanthrope Feat Category.
  • An arsenal of New Magic Items related in some fashion to shapechangers (and, in some cases, to those who would hunt them.)
  • A bevy of New Magic Spells, along with a number of New Hexes and New Rituals, to add a touch of magic into the mix.
  • A range of Sample Characters to highlight various new game mechanics and racial options.
  • A short story to help set the lycanthropic mood.

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Bite Me! Werewolves for the Pathfinder RPGBite Me! Werewolves for the Pathfinder RPG

Stock #: MIS0027

The original weres!

Known to all as rampant killers, their uncontrollable appetites tied to the waxing and waning of an accursed moon — but maybe a werewolf can be something else, something more.

Bite Me! Werewolves is a 19 page supplement describing a race of natural shapechangers fighting tooth and claw against their bad rep.

Bite Me! Werewolves Contains:

      • Rules for creating werewolf characters using the Bite Me! lycanthrope system, including new racial traits, archetypes, and feats
      • New werewolf spells (from call of the wild to wolf guardian), magic items (from grit of deadly bites to the wolf-calling totem), and equipment (from man feet to wolf whistle)
      • Details of werewolf life and society
      • Two completely statted (in both human and wolf forms) ready-to-use NPCs.

Both a color and print-friendly version of the product is included.

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Bite Me! Werebats for the Pathfinder RPGBite Me! Werebats for the Pathfinder RPG

Stock #: MIS0030

Part human, part bat. It’s Batm — er, werebats!

Universally depicted as screeching denizens of the night sky, werebats would prefer the life of reclusive homebodies but sometimes find themselves forced into the moonlight to protect family and friends.

Bite Me! Werebats is a 19-page supplement describing a race of natural shapechangers at home in the air, under the ground, secretly in human cities, and especially at night — the darker the better.

Bite Me! Werebats Contains:

  • Rules for creating werebat characters using the Bite Me! lycanthrope system, including new racial traits, archetypes, and feats.
  • New werebat spells (from caverncurse to summon riding bats), magic items (from a carrying net to the screamer’s mask), and equipment (from bomber’s harness to guano grenades) .
  • Details of werebat life and society.
  • Two completely statted (in both human and bat forms) ready-to-use NPCs.

Both a color and print-friendly version of the product is included.

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Bite Me! Wererats for the Pathfinder RPGBite Me! Wererats for the Pathfinder RPG

Stock #: MIS0036

Vermin! Sewer scum! And those are the polite names people call them.

Living hidden inside of and underneath great cities, wererats have to fight the prejudices of other races—including other lycanthropes—and the extermination attempts of civic-minded reformers just to stay alive, let alone to thrive in their hidden society.

Bite Me! Wererats is a 19-page supplement describing a race of natural shapechangers who just want to be left alone in their claustrophobic, vermin-filled underground warrens.

Bite Me! Wererats Contains:

  • Rules for creating wererat characters using the Bite Me! lycanthrope system, including new racial traits, archetypes (the Bully Slayer and the Sewer Druid), and feats (from Lost In The Crowd to Swarm Caller)
  • New wererat spells (from close quarters to virulence), magic items (from helm of ratkind to slimming oil), and equipment (from air sweetener to rat scent)
  • Details of wererat life and society.
  • Two completely statted (in both human and rat forms) ready-to-use NPCs.

Both a color and print-friendly version of the product is included.

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Bite Me! Weretigers for the Pathfinder RPGBite Me! Weretigers for the Pathfinder RPG

Stock #: MIS0039

Solitary hunters. Criminal masterminds. Manipulators of men. Possibly the individually most powerful of lycanthropes, weretigers rule the jungle, as well as many cities.

Bite Me! Weretigers describes a race of natural shapechangers who can be savage or subtle; can dwell in cities, jungles, or the arctic tundra; can be hungry, heroic, or hedonistic, but are always in some way superior.

Contains:

  • Rules for creating weretiger characters using the Bite Me! lycanthrope system, including new racial traits (from Alabaster Pelt to Rakshasa Magic), archetypes (Weretiger sorcerer, Durjana inquisitor, and Silvertongue bard), and feats (from Hawk & Spit to Sabertoothed)
  • New weretiger spells (from ambush of tigers to silverclaw) and magic items (from the figuring of wondrous power (jade tiger) and the ring of weapon storing)
  • Details of weretiger life and society
  • Two completely statted (in both human and tiger forms) ready-to-use NPCs.

Both a color and print-friendly version of the product is included.

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Bite Me! Wereblooded NPCs of SpirosBlaak for the Pathfinder RPGBite Me! Wereblooded NPCs of SpirosBlaak for the Pathfinder RPG

Stock #: MIS0050

Bite Me! Wereblooded NPCS of SpirosBlaak presents a dozen fleshed-out wereblooded NPCs for use in your SpirosBlaak campaign–or any Pathfinder campaign, really. These NPCs are built from the Bite Me! Wereblooded PDF by Ben McFarland. Although they lack their parent’s lycanthropic gifts, wereblooded share an animalistic heritage while appearing mostly — but not quite — like their unchanging humanoid parent.

Truly windows to the soul, the eyes of a wereblooded reveal their bestial nature, though this subtle difference means many still manage to live hidden in larger communities or on the fringes of society. Denied this luxury, monstrous wereblooded bear the animal head of their lycanthropic parent’s animal form.

Within the pages of Bite Me! Wereblooded of SpirosBlaak you’ll find felis, lupis, rattus, and ursus wereblooded of the following classes/levels:

  • Aerik (CG male wereblooded lupis arcane archer2/magus (myrmidarch) 9)
  • Althar Ice-Eyes (LN male wereblooded lupis gunslinger (mysterious stranger) 4)
  • Andros Janner (CG male wereblooded felis wizard (conjurer) 9)
  • Benris Tamage (NG male wereblooded lupis ranger 6)
  • Hyeros, Son of Nehem Five-Named (LG male wereblooded ursus ranger (warden) 3/shaman (speaker for the past) 2)
  • Ines Smilodontini, Daughter of Clio Smilodontini (CN female wereblooded felis aristocrat 3/ranger 8)
  • Loujhai, Daughter of Maugr Twice-Named (CN female wereblooded lupis wizard (transmuter) 8)
  • Marguerite Rinaldo (N female wereblooded felis sorcerer (elemental air) 9)
  • Miya the Lost (CG female wereblooded felis alchemist (beastmorph) 6)
  • Oryzomys, the Water Rat (N male wereblooded rattus rogue 5)
  • Serai Valis, the Courtesan (N female wereblooded felis rogue (rake) 5)
  • Valashta, Daughter of Thylma Two-Named (NG female wereblooded ursus warpriest (sacred fist) 9)

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Bite Me! Weresharks for the Pathfinder RPGBite Me! Weresharks for the Pathfinder RPG

Stock #: MIS0055

Deadly ocean predators walking among us! Implacable hunters seeking to sate their endless hunger on land as well as in the sea!

Weresharks are the ultimate predators, able to move on land and underwater with equal ease. Some never rise above the endless hunting and eating of their shark side, but others, it’s rumored, infiltrate civilized society, becoming more dangerous by hiding their terrifying habits.

Bite Me! Weresharks describes a race of natural shapechangers who can terrorize with just a smile.

Bite Me! Weresharks contains:

  • Rules for creating wereshark characters using the Bite Me! lycanthrope system, including new racial traits and feats (from Horrific Gorging to Stunning Tail Attack)
  • New wereshark magic items (from teeth of the shark king to the Sky Hammer), and equipment (including shark tooth nets and spears)
  • Details of wereshark life and society.
  • Bonus discussion and rules for creating sharkweres — deadly sharks that can take on the form of people.
  • Four completely statted (in both human and hybrid forms) ready-to-use wereshark and sharkwere NPCs.

Both a color and print-friendly version of the product are included.

Purchase: DriveThruRPG (PDF) shopd20PFSRD e23 (PDF) Paizo (PDF)

That’s currently all for the Bite Me! series for the Pathfinder Role-Playing Game — PFRPG …