M&M Superlink Products
Misfit Studios is one of the most prolific publishers of M&M Superlink material, second only to Green Ronin itself. Among our products are adventures, character (villain and hero) supplements, new archetype resources, and the largest arsenal of new rules you'll find outside of Green Ronin's sourcebooks.
| Title: The Paint | Stock #: MIS5001 |
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What are the characters to do when they learn of "The Paint," an underground pit fight league for metahumans? This adaptable adventure includes a number of options for involving the player characters with The Paint, all of which climax at the year's selected location for the fights: Dien Bien Phu, site of one of Vietnam's most famous battles. Aside from the adventure itself, "The Paint" includes full statistics for four metahumans with capsule entries for 7 more. |
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| Title: Metahuman Martial Arts | Stock #: MIS5003 |
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Looking to add some fist-flying, kick-wheeling mayhem to your game? If so, Metahuman Martial Arts is the ultimate combat sourcebook for the M&M Superlink rule system is what you have been waiting for. Metahuman Martial Arts provides new rules and concepts that allow you to bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. This new material includes:
… and just about everything you would expect to fill the spaces in-between. If you have ever wanted the fighting arts to be anything more than merely a special effect for a handful of feats available to everyone, then Metahuman Martial Arts is the sourcebook you have been waiting for. |
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| Title: Better Mousetrap | Stock #: MIS5004 |
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Better Mousetrap, our latest and most comprehensive Superlink project to date, is an invaluable tool for both Gamemasters and players. Although designed with creating more interesting villains in mind, Better Mousetrap also contains plenty of new material for building heroes and villains alike. Inside (among other things), you will find: over 60 new feats, including two new feat categories (Minion and Organization), several new super powers and power feats, plenty of new extras, flaws, complications and drawbacks, 7 villain archetypes, 10 minion archetypes, 2 complete villain organizations, 6 solo villains, rules for building organizations and crowds as characters, revised and expanded headquarters rules, plenty of new gadgets, weapons, traps, and ingenious WMDs with which to outfit your game’s bad guys, and lots more! |
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| Title: Superior Synergy: Superheroic | Stock #: MIS5005 |
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Wondering what happened to skill synergy in the second edition? Pondering reintroducing it to your game? Yeah, us too. Superior Synergy returns skill synergy to your Superlink games, placing benchmarks at 5, 10, 15, 20, and 25 skill ranks. Not all benefits are merely increases in a simple synergy bonus, either. Some benefits include reduced times needed to perform tasks associated or altered DC modifiers with the synergy skill. And it doesn't end there! Superior Synergy also introduces power synergy. Much like skill synergy, power synergy allows two or more powers to work together for additional benefits they couldn't achieve on their own. Don't be satisfied with poor skill and power planning. Check out Superior Synergy: Superheroic, the third in the Superior Synergy series and let your characters make the most of their potential. |
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| Title: Your World No Longer | Stock #: MIS5007 |
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Did you sit on the sidelines? But now it’s time … Resistance begins now. Your World No Longer is a Superlink product intended to supply Gamemasters with packaged campaign details and ideas for stories involving global conquest and invasion. Each chapter herein outlines a separate scenario where a particular foe has mastered the world, providing information on how and why Earth was conquered, and how the world’s heroes and villains responded. The details provided are sufficient to allow the Gamemaster to run the game quickly and off-the-cuff, but remain open enough to permit further development (indeed, this is encouraged.) This open design format also allows the scenario to be used in just about any setting, be it one that’s been published or one entirely of the Gamemaster’s own devising. This first volume includes the following:
The world is no longer yours but it is up to you to take it back. Show us what you’re made of and resist! |
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| Title: Metahuman Mystics & Supernatural Supers | Stock #: MIS5009 |
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Metahuman Mystics & Supernatural Supers brings you new ways to look at magic and the paranormal in your 2e Superlink game. Within you will find four new PL-10 character archetypes focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience. The included archetypes are:
Also included are the Requires (Skill) Check flaw and Timed drawback for customizing your basic archetype. |
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| Title: Metahuman Mystics & Supernatural Supers 2 | Stock #: MIS5010 |
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Metahuman Mystics & Supernatural Supers 2 brings you new ways to look at magic and the paranormal in your 2e Superlink game. Within you will find four new PL-10 character archetypes focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience. The included archetypes are:
Also included are a new skill, Knowledge (stage magic), two new powers, Enhanced (Skill) and Substitute (Save), and one updated and revised power, Confession Burn, the Lethal Only and Nonlethal Only flaws, Amnesia and One Of Us complications, and Cursed, Separate Personality, Slow Learner and (revised and updated) Technology Repellant drawbacks for customizing your basic archetype. |
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| Title: Metahuman Mystics & Supernatural Supers 3 | Stock #: MIS5011 |
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Metahuman Mystics & Supernatural Supers 3 brings you new ways to look at magic and the paranormal in your 2e Superlink game. Within you will find four new PL-10 character archetypes focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience. The included archetypes are:
Also included are two new powers, Immortality and Super-Sense, Psychometry, three extras, Concussive and updates to Impervious and Penetrating, the Anti-Social complication, and Lose Control and Reduced Range drawbacks for customizing your basic archetype. |
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| Title: Do-Gooders & Daredevils: Mixed Heroes | Stock #: MIS5012 |
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Do-Gooders & Daredevils: Mixed Heroes provides Gamemasters and players alike with an assortment of benevolent characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need. Contents include:
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| Title: Misfits & Menaces: Mixed Villains | Stock #: MIS5013 |
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Misfits and Menaces is a sourcebook series for the M&M Superlink rules. Each offering will focus on a number of villains and/or one or more villainous organization that may be inserted into most super-heroic campaigns with little effort. Each villain/organization not only comes with full game statistics and back story, but also with several adventure ideas to help introduce the character into your game. Inside this first issue you’ll find our Metahuman Threat Scale, a system used by law enforcement agencies for defining the degree of danger posed by a super-being, along with details for the following:
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| Title: Do-Gooders & Daredevils: Oddities | Stock #: MIS5014 |
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An offering from our M&M Superlink product line, Do-Gooders & Daredevils: Oddities provides Gamemasters and players alike with an assortment of benevolent organizations and characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need.
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| Title: Misfits & Menaces: DOOM | Stock #: MIS5015 |
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Misfits & Menaces presents DOOM, an organization of supernatural horror and unrepentant evil for your M&M Superlink game. Founded through the merging of several ancient dark, mystic secret societies, DOOM looks to the insane-inspiring Lost Ones for favor by working black magics and even blacker goals towards ruling or ending the world, as their designs strike them. Contents include:
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| Title: Misfits & Menaces: Tricks & Treats | Stock #: MIS5016 |
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This Halloween Misfits & Menaces special product presents a variety of villains with just the right flavor for the holiday. Ranging from the sanity-shattering horrific to the spine-tingling macabre to outright mystifying, the villains found in Misfits & Menaces: Tricks & Treats are ideal for adding a touch of horror or the bizarre to your M&M Superlink game. Contents include:
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| Title: Do-Gooders & Daredevils: Good I% Capitali$m | Stock #: MIS5017 |
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Do-Gooders & Daredevils: Good I$ Capitali$m provides Gamemasters and players alike with an assortment of benevolent organizations to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need. Contents include:
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| Title: name | Stock #: MIS5018 |
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Do-Gooders & Daredevils: Champions provides Gamemasters and players alike with an assortment of benevolent organizations and characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need. Contents include:
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| Title: name | Stock #: MIS |
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Misfits & Menaces focuses on a number of villains and/or one or more villainous organization that may be inserted into most super-heroic campaigns with little effort. Archenemies presents villains designed to be reoccurring foes in your game, thanks to their far-reaching plans and goals. Inside this issue you’ll find details for the following:
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| Title: The Four Color Deck | Stock #: MIS5020 |
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Super-hero comic books are rife with the unexpected and the unexplained, the tragic and the glorious, and so too should your super-hero M&M Superlink game session. The Four Color Deck fulfils this role by introducing a new element of play that requires both strategy and tactics, while retaining the touch of randomness and fate. The Four Color Deck is so named because each of the four traditional comic book print colors has been associated with a type of card that can be incorporated into your game, with cyan representing game mechanics (offering bonuses, penalties, and the like), magenta covering plot elements (dropping twists and turns into the story in true comic book fashion), yellow introducing aspects of the environment (accidents, crowds, and the like), and black indicating detrimental conditions (when bad things happen to good people.) Also included are special cards that add something extra that doesn’t fall into one of the areas covered by the four colors, including cards that directly influence and interact with other cards in the deck. Along with the brief and easy-to-use rules detailing how the cards are drawn, played, and discarded, you’ll also find instructions on how to print and mount the cards, along with empty templates for easily filling in your own creations or adding more cards of the existing types in combinations of your choosing. However, this is just an option for those of you who like to get creative, as eighteen sheets of card combinations are included, each containing twelve cards. Print them out, shuffle them up, and get ready for a new layer of fun in your M&M Superlink game, the Four Color Deck way! |
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| Title: Misfits & Menaces: Cosmic Threats | Stock #: MIS5021 |
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Misfits & Menaces is a sourcebook series for the M&M Superlink rules. Each offering focuses on a number of villains and/or one or more villainous organization that may be inserted into most super-heroic campaigns with little effort. Cosmic Threats presents villains from outer space designed to put entire planets and species at risk. Inside this issue you’ll find details for the following, along with new rules (including expanded size charts for cosmic-level threats):
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| Title: Misfits & Menaces Collection One | Stock #: MIS5022 |
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The first collection of Misfits & Menaces releases, this book gathers over 40 villains, minions, and corrupt organizations for Gamemasters from the Mixed Villains, Tricks & Treats, Archenemies, and Cosmic Threats PDFS to pit against their players. Within, you’ll not only find the not-so-petty thieves, brawlers, masterminds, and world–conquering villains you’d expect, but also good-guys turned bad, and foes that endanger entire planets and star systems, along with the rank-and-file cannon fodder that act on their behalf. Each is also assigned a rating based on the included Metahuman Threat Scale, allowing Gamemasters to quickly browse the book for villains who pose the right sort of challenge for the player characters. Also included are new rules, including expanded size charts that allow one to construct characters, vehicles, and headquarters on a cosmic scale. With the Misfits & Menaces Collection your game’s potential for creative villainy will know no bounds! |
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| Title: Do-Gooders & Daredevils Collection One | Stock #: MIS5023 |
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The first collection of Do-Gooders & Daredevils releases, this book gathers over 30 heroes and a variety of (mostly) benevolent organizations to interact with the player characters, or for players to take on as their own, along with some new rules to toy with. All content from the first four Do-Gooders & Daredevils releases are within (Mixed Heroes, Oddities, Good I$ Capitali$m and Champions.) Within, you’ll not only find the mercenaries, fallen heroes, lost souls seeking redemption, and true and blue do-gooders you’d expect, but also legendary figures returned from the dead, former assassins, and organizations that straddle the fence between the moral and self-serving. Ranging from the Once and Future King of the Britons, King Arthur Pendragon, to Heaven’s bounty hunter, Purgatory, to the mutated astronaut-come-monster, Starbound, this heroic collection offers a bit of just about every sort of good guy a Gamemaster could hope for. Along with the game statistics one would expect, the characters and organization are accompanied by a number of adventure ideas to get them up and running in your game as quickly as possible. Each is also assigned a rating based on the included Metahuman Threat Scale, allowing Gamemasters to quickly browse the book for heroes who offer a comparable level of interaction without overshadowing the player characters. With the Do-Gooders & Daredevils Collection your game’s potential for creative heroics will know no bounds! |
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