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Rogue Mage RPG Player’s Handbook Rogue Mage RPG Player's Handbook

Stock #: MISRM01

The Rogue Mage Roleplaying Game: It’s a century after the Seraphs returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth’s population died in the plague and resulting wars — and then came the ice age.

Mankind has survived, but not without change.

Wondrous new races were born following the Time of Plagues, some destined to fight alongside the Seraphs of the Light, while others simply want to survive in a harsh new world.

And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and the Dark minions won’t stop fighting until the world is theirs.

In the Rogue Mage Roleplaying Game you join with rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunger’s apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host.

The Rogue Mage Roleplaying Game Player’s Handbook features:

  • Complete rules for all the mortal races of the Rogue mage novels.
  • Dozens of skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from.
  • A half-dozen pre-made characters so play can begin immediately.
  • A luck point system that encourages players to take chances and keep the action moving, and an allegiance system that turns a hero’s choices in the war between Darkness and Light into something more than just words on a character sheet.
  • Player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts.
  • Simple combat rules that resolve attacks and damage in a single roll and full-scale battles in only a few minutes.

With the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Game Master’s Guide, you’ll have everything needed to play Rogue Mage today.

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Rogue Mage RPG Game Master’s Guide Rogue Mage RPG Game Master's Guide

Stock #: MISRM10

The Rogue Mage RPG Game Master’s Guide is Your Essential Rogue Mage Toolkit

The Rogue Mage Roleplaying Game Player’s Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter’s apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host.

Now the Rogue Mage RPG Game Master’s Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes.

The Rogue Mage RPG Game Master’s Guide features:

  • complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike.
  • every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers — plus new menaces to surprise even the best-read of players.
  • writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour the Angel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael, — allies for the heroes, or adversaries in certain circumstances.
  • rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring.
  • complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels.
  • every type of “normal” person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies.
  • A guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves.
  • Extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level.
  • A complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book.
  • And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master’s Guide ends with a complete new Thorn St. Croix short story.

Every hero needs a dragon to fight.

We got the originals right here, hungry as Hell.

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Rogue Mage Creatures of Darkness 1: Spawn Rogue Mage Creatures of Darkness 1: Spawn

Stock #: MISRM03

The lowest ranks of the Darkness are the spawn, a nearly limitless horde of hungry and aggressive beings. They are the most commonly encountered creature of the Darkness and remain a constant danger for rural communities. Many of those traveling beyond the protection of cities invest in Charmed Circle amulets to ward off spawn they may encounter. Others simply disappear, lost to the ravenous appetite of these foul beings.

Creatures of Darkness Vol 1: Spawn is the first in a series of monster pdfs to be offered for the Rogue Mage game. If you like what you see, consider purchasing the Rogue Mage Roleplaying Game Player’s Handbook, also available from this site.

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Rogue Mage Creatures of Darkness 2: Minor Powers Rogue Mage Creatures of Darkness 2: Minor Powers

Stock #: MISRM04

Minor infernal powers are the weakest immortal powers of the Darkness; an intermediate rank between major powers and Dark mortals. Minor powers are often ambitious and seek to improve their position through service to their masters and the destruction of their rivals.

Creatures of Darkness Vol 2: Minor Powers is the second in a series of monsters to be offered for the Rogue Mage game. If you like what you see, consider purchasing the Rogue Mage Roleplaying Game Player’s Handbook, also available from this site.

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Rogue Mage Creatures of Darkness 3: Major Powers Rogue Mage Creatures of Darkness 3: Major Powers

Stock #: MISRM05

Major powers of the Darkness are direct personal servants of the dragons. Some are major seraphs who fell (e.g., Reshep), while others are fallen minor seraphs (e.g., Forcas) who’ve grown in power over millennia. Major powers act as the de facto rulers of the Darkness, communicating the will of their bound masters to lesser servants. Some work feverishly to free their masters. Others enjoy their increased power and only serve their masters with lip service and delay.

Creatures of Darkness Vol 3: Major Powers is the third in a series of monsters to be offered for the Rogue Mage game. If you like what you see, consider purchasing the Rogue Mage Roleplaying Game Player’s Handbook, also available from this site.

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Rogue Mage Creatures of Darkness 4: Dragons Rogue Mage Creatures of Darkness 4: Dragons

Stock #: MISRM06

Opposing the seraphim are the powers of the Darkness, former servants of the Most High who rebelled against his rule, as depicted in Christian Scripture and apocrypha. After their defeat they were cast into Hell. Over the eons since then other servants of the Most High fell from grace, bolstering their infernal ranks.

Dragons are former major seraphs who participated in the original Fall, defying the Most High and creating war in Heaven. They are the power behind all the Darkness, both literally and figuratively. Even chained and imprisoned in the depths of the Earth, they command their followers, working to free themselves at any cost.

Rogue Mage Creatures of Darkness Vol 4: Dragons details a general dragon, and provides specific information on the dragons Azazel (the Aqua Dragon) and Semjaza (the Black Dragon).

The Rogue Mage RPG is based on the Rogue Mage novels of NYT bestselling author Faith Hunter.

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Rogue Mage Creatures of Darkness 5: Dark Mortals Rogue Mage Creatures of Darkness 5: Dark Mortals

Stock #: MISRM07

Rogue Mage Creatures of Darkness Vol 5: Dark Mortals brings you a selection of new foes born of humanity’s corruptible nature.

Beneath the minor powers in the infernal hierarchy are corrupted mortals and their hellhole-bred offspring. They are the foot soldiers of the armies of Darkness, and the infernal powers are always seeking to expand their ranks in preparation for future battles.

Includes:

  • Dark Human are twisted humans born of the hellholes and possessed by evil at birth.
  • Dark Mule result when a Dark Mage and human, these elite warriors of Darkness result.
  • Blackheart, sample dark mule
  • Dark Mage is what results when a neomage gives themselves over to the Darkness.
  • Pietra Soul-Drowner, sample dark neomage
  • Daywalkers are the mixed offspring of entities of both Light and Darkness bestow abilities of a dual nature, making them ideal covert operatives.
  • A Blood Succubus is the result of a succubus queen who feeds upon a seraph-blooded mortal to feed her unborn brood.
  • Nightwalkers arise when a mortal willingly feasting upon the blood of certain Dark creatures, transforming them into an accursed immortal.

Rogue Mage Creatures of Darkness Vol 5: Dark Mortals details a number of new, mortal-based enemies to use in your game, and is the fifth such creature PDF released by Christina Stiles through Misfit Studios.

The Rogue Mage RPG is based on the Rogue Mage novels of NYT bestselling author Faith Hunter.

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Rogue Mage Creatures of Light 1: The Most High and Major Powers Rogue Mage Creatures of Light 1: The Most High and Major Powers

Stock #: MISRM08

Since they arrived on Earth and delivered the judgment of the Most High against humanity, theForces of Light have dominated the world.

They’ve builtRealms of Light on every populated continent, from which they issue edicts to humanity and send forth parties to seek out and destroy the Darkness. They also monitor the activities of the new supernatural beings of the world, especially the neomages they’re sworn to protect, and the new race of the seraph-touched that has recently come to their attention.

The principal motivations of the Light are the battle against the Darkness and carrying out the will of the Most High; the protection the Light provides humanity seems almost incidental.

The Light represents the most powerful unified force on Earth, but its actions are driven by unrevealed designs, and the forces of Light can be as dangerous to humanity as the Dark forces they oppose.

This PDF details the forces opposed to the Darkness.

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Rogue Mage Creatures of Light 2: The Minor Powers Rogue Mage Creatures of Light 2: The Minor Powers

Stock #: MISRM09

Since they arrived on Earth and delivered the judgment of the Most High against humanity, theForces of Light have dominated the world.

They’ve builtRealms of Light on every populated continent, from which they issue edicts to humanity and send forth parties to seek out and destroy the Darkness. They also monitor the activities of the new supernatural beings of the world, especially the neomages they’re sworn to protect, and the new race of the seraph-touched that has recently come to their attention.

The principal motivations of the Light are the battle against the Darkness and carrying out the will of the Most High; the protection the Light provides humanity seems almost incidental.

The Light represents the most powerful unified force on Earth, but its actions are driven by unrevealed designs, and the forces of Light can be as dangerous to humanity as the Dark forces they oppose.

This PDF details the Most High’s lesser forces. The minor powers of the Light include the minor seraphs and the seraphic spirits known as the flames. The minor powers receive and obey orders from the major seraphs. Although they do not communicate directly with the Most High, they remain important combatants in the Most High’s fight againstDarkness.

Creatures of Light Vol 2: The Minor Powers is part of a series of monster PDF to be offered for theRogue Mage game. If you like what you see, consider purchasing theRogue Mage Roleplaying Game Player’s Handbook, also available from this site.

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Rogue Mage RPG: Conjure Ink Rogue Mage RPG: Conjure Ink

Stock #: MISRM11

CONJURE INK is a Game-Master-Only supplement to The Rogue Mage RPG by Spike Y Jones.

Leviticus 19:28 “Ye shall not make any cuttings in your flesh for the dead, nor print any marks upon you.”

Tattoos are forbidden within orthodox society, and branding is a form of punishment, not adornment. None of the Most High’s seraphs, nor any of the kylen of the Realms of Light, sport tattoos.

So why have the bodies of so many Dark mortals killed in recent skirmishes been decorated with tattoos? And why are there more of them on Dark mages than on Dark mules or humans?

Is it just another example of Dark mortals spitting in the face of the Most High and the orthodoxy? Or have the Dragons found another edge in the conflict with the forces of Light?

The Game-Master-only Conjure Ink PDF contains:

  • Provides rules for conjure tattoos, including their creation, use, and risks—especially risks (but the pain-wracked death of a few Dark mages is sometimes the price that must be paid for progress).
  • Includes a new conjure posing yet another threat to the stalemate between the forces of Darkness and Light.
  • Features a fully-statted Dark mage NPC illustrating the use of conjure tattoos and giving a Rogue Mage Game Master a ready-made evil plot to involve his players in.
  • Features “Pan-Elemental,” a new Faith Hunter short story, revealing a new threat to Thorn St. Croix and the New Orleans Enclave.

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