Super-Powered: Operation Marshal LawSavage Worlds Super-Powered: Operation Marshal Law

Stock #: MIS7009

The first of our Super-Powered series for the Savage World rules, Operation: Marshal Law details the US Marshal Service program intended to integrate super-powered beings into the agency as law enforcement officers.

Within this brief PDF you will find:

  • Information relevant to playing metahumans who join the United States Marshals Service.
  • Guidelines on what a USMS office entails.
  • A new Professional Edge: US Marshal.
  • Three ideas for involving the US Marshal Service in your game

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

This product is compatible with material found in the Super Powers Companion (Second Edition)

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Super-Powered: A.E.G.I.S. Super-Powered: A.E.G.I.S.

Stock #: MIS7026

Super-Powered A.E.G.I.S. for Savage Worlds details an international corporation that puts on the public face of a benefactor to all humanity, but in truth it works on shadowy government projects and for any criminal organization that can pay its fees. A.E.G.I.S. (Advanced Engineering Genetic Integration & Structuring) manipulates the very building blocks of life to reach its objectives, no matter what harm may result.

A.E.G.I.S. is an ideal source of villains in any super-hero game, and stopping or revealing its global machinations can serve as the basis of an entire campaign.

Within the Super-Powered A.E.G.I.S. for Savage Worlds PDF you will find:

  • 2 New Hindrances and 1 New Power Modifier
  • Game statistics for the A.E.G.I.S. organization and its insidious, mad scientist CEO.
  • An extensive list of current projects the company is undertaking — both public and secret. This section provides a wealth of ideas to mine for your games.
  • 5 Experiment Templates to add to characters who have been subjected to A.E.G.I.S. projects.
  • Catspaw, one of A.E.G.I.S. experiments involving the manipulation of animal DNA — and now the corporation’s secret assassin.

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

This product is compatible with material found in the Super Powers Companion (Second Edition)

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Super-Powered: 10 HQ Add-Ons Super-Powered: 10 HQ Add-Ons

Stock #: MIS7027

This installment of ourSuper-Powered series for theSavage World rules provides10 new add-ons forheadquarters following the format presented in the Super Powers Companion (Second Edition.)

Within this brief PDF you will find:

  • 3 new HQ rooms: theArcane Sanctuary,Hazard Room,Power Amplifier, and a bonusGenerator addendum.
  • 3 new HQ extras:Automated Systems, theBenny Pool, andGrounds.
  • We also introduceHeadquarters Hindrances, providing 3 examples:Accessible Bowels,Haunted, andOccupied.

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Super-Powered: 10 More HQ Add-Ons Super-Powered: 10 More HQ Add-Ons

Stock #: MIS7031

This installment of ourSuper-Powered series for theSavage World rules provides10 new add-ons forheadquarters following the format presented in the Super Powers Companion (Second Edition.)

Within this brief PDF you will find:

  • 3 new HQ rooms: the Armory, Habitat, and Vault.
  • 5 new HQ Extras: Barrier, Drones, Mobile, Scanner, and Spaital Warping.
  • 2 new HQ Hindrances: Appropriated and Dangerous Location.

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Villains Abound: The TermiteVillains Abound: The Termite

Stock #: MIS7034

Villains Abound for Savage Worlds brings you the Termite

Villains Abound details super-powered villains for your Savage Worlds game. In this release is presented the Termite. A demolitions expert wanted for wanton sabotage, he stole a suit of armor being developed by the Army to attack an enemy’s infrastructure in order to become the saboteur-for-hire, the Termite.

The Termite sabotage suit is flight capable and enhances its wearer’s reflexes and strength. Furthermore, it emits acid through its palms that allows it to burrow through the ground, degrade structures, or rot organic material.

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Villains Abound: The GamemasterVillains Abound: The Gamemaster

Stock #: MIS7035

Villains Abound for Savage Worlds brings you the Gamemaster

Villains Abound details super-powered villains for your Savage Worlds game. In this release is presented the Gamemaster. A master assassin who creates complex scenarios based upon pop and geek culture references with which to kill his prey, the Gamemaster is as deadly as he is both a genius and annoying.

The Gamemaster operates a customizable facility within which to capture, toy with, and kill his prey. His gadgetry and inventiveness has allowed him to arm himself with working replicas of gear and weapons taken out of his reference materials. He may seem like a joke, but once you enter his Dungeon, you’ll need more than lucky rolls to survive an encounter with the Gamemaster.

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Super-Powered: International CrimePrev TechnologiesSuper-Powered: International CrimePrev Technologies

Stock #: MIS7037

This release for the Do-Gooders & Daredevils for Savage Worlds series presents International CrimePrev Technologies, a private company that produces devices intended to be used by law enforcement agencies and armed forces the world over for countering and subduing metahumans.

International CrimePrev Technologies for ICONS contains:

Both a color and print-friendly version of the product are included.

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Super-Powered: Knights of the Pentangle Super-Powered: Knights of the Pentangle

Stock #: MIS7042

This product details the returned Once and Future King of the Britons and his new reincarnated knights. Together again, these heroes fight for justice across the United Kingdom (and abroad.)

Within the Knights of the Pentangle PDF you will find:

  • 5 new Hindrances: Flashbacks, Hot Tempered, Man-out-of-Time, Meddlesome, and Past Life.
  • 6 new general power modifiers: Alternate Resistance, Enhanced Knockback, Fatiguing, Increased Range, Source, and Test Required.
  • 3 expanded powers: Attack, Melee; Copycat, and Heightened Senses, and 3 new powers: Dazzle, Postcognition, and Precognition
  • Game stats for Camelot, King Arthur (and Excalibur), Merlin, and other reincarnated Knights of the Pentangle: Galahad, Gawain, Guinevere, Lancelot, and Tristram. Also included are suggestions for other Knights the players could use as characters.
  • The Holy Grail.
  • The villains, Mordred and Morgan Le Fay, as well as two variations of the latter’s deadly creations, the Fay’nabolg.

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Super-Powered: Yet 10 More HQ Add-Ons Super-Powered: Yet 10 More HQ Add-Ons

Stock #: MIS7043

This installment of our Super-Powered series for the Savage World rules provides 10 new add-ons for headquarters following the format presented in the Super Powers Companion (Second Edition.)

Within this brief Super-Powered: Yet 10 More HQ Add-Ons PDF you will find:

  • 6 new HQ rooms: the Dock, Game Room, Gym, Inventor Lab, Pool, and Trophy Room.
  • 3 new HQ Extras: Escape Tunnel, Landmark, and Self-Destruct.
  • 1 new HQ Hindrance: Famous.

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Super-Powered: Yet 10 More HQ Add-Ons … Again Super-Powered: Yet 10 More HQ Add-Ons ... Again

Stock #: MIS7044

This installment of our Super-Powered series for the Savage World rules provides 10 new add-ons for headquarters following the format presented in the Super Powers Companion (Second Edition.)

Within this brief Super-Powered: Yet 10 More HQ Add-Ons … Again PDF you will find:

  • 1 new HQ room: the Animal Lair.
  • 5 new HQ Extras: Emergency Arresting System, Emergency Floatation System, Environmental Control, Place of Power, and Remote Room.
  • 4 new HQ Hindrances: Exposed, Fuel Dependent, Security Gap, and Weak Defenses.

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Super-Powered: Organizations Super-Powered: Organizations

Stock #: MIS7045

This installment of our Super-Powered series for the Savage World rules provides rules for designing Organizations following a format very similar to creating characters. Using these rules, organization are quick to build and easy to use in your games in a way that makes sense.

Within this Super-Powered: Organizations PDF you will find a step-by-step process for building organizations. Each organization has attributes, skills, Hindrances, and Edges, just like characters. However, details like the amount of people in the organization are purposefully kept abstract so you can scale encounters to your group of heroes, no matter how big or small.

Organizations designed with these new rules provide enough substance to get a solid idea of what the group does, what it is capable of, and what its strengths and weaknesses are. However, they remain sufficiently detail-lite to remain adaptable and not slow down gameplay.

This product includes organization game stats for three previously published organizations, found in other Misfit Studios products: A.E.G.I.S., International CrimePrev Technologies, and Operation: Marshal Law.

Although intended for use in super hero genre games using the Super Powers Companion (Second Edition), Super-Powered: Organizations enables you to build organizations for any genre. Create a brotherhood of space pirates for your science fiction game, for example, or a secret order of assassins for your fantasy game.

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Headquarters Construction GuideHeadquarters Construction Guide

Stock #: MIS7048

The Headquarters Construction Guide for the Savage Worlds rules collects all of our Super-Powered HQ Add-Ons releases. We have combined all the material from these four previously released Super-Powered products: 10 HQ Add-Ons, 10 More HQ Add-Ons, Yet 10 More HQ Add-Ons, and Yet 10 More HQ Add-Ons … Again.

We’ve listened to customer feedback and additional playtester input to change some of this previously released content, but we’ve also added a lot more. In addition to the 10 headquarters add-ons featured in each of the previously released products (totaling 40 add-ons), the Headquarters Construction Guide for Savage Worlds contains additional content we’ve not previously published.

You will find within the Headquarters Construction Guide for Savage Worlds:

  • 14 new or expanded HQ rooms, ranging from the Animal Lair to Expanded Command Center to Vault.
  • 35 new HQ extras, ranging from the Animal Security Force to Self-Destruct to Weather System.
  • And introducing 14 HQ hindrances, ranging from Accessible Bowels to Security Gap to Weak Defenses.

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That’s currently all for Savage Worlds Super-Powered …