Written & Colours by Steven Trustrum
Illustration by Scott Harshbarger
Copyright 2016 Misfit Studios. All Rights Reserved.
“Let’s break it down and bust it up!”
Shake n’ Quake: Burst Area Close Damage 10, Concentration, Penetrating 5, Activation (Move Action), Expertise: Dancing Check Required, Limited to Along the Ground • 23 points
Attack Focus (Impromptu Ranged Attack)
Demanding 2 (14 hours, –1), Predictable
Avoiding, Bobbing, Disruptive, Fluid, Neutral, Prone, Showman
Cunning Fighter, Dancing Combat, Daze (Deception), Deceptive Stance, Defensive Throw, Distracting Attack, Fascinate (Expertise: Dancing), Favored Conditions (While Electro or Hip-Hop is Playing), Grabbing Parry, Hip-Hop-Ryu Initiate, Hip-Hop-Ryu Master, Hip-Hop-Ryu Stances, Hip-Hop-Ryu Student, Improved Grab, Improved Tricking, Instant Up, Kata (Hip-Hop-Ryu), Martial Defense, Preferred Stance (Disruptive), Prone Fighting, Reversal, Specialization 3 *(Athletics, jumping; Expertise: Dancing, hip-hop; Expertise: Dancing, breakdancing), Stylistic Teamwork, Sweeping Strike
Basic Unarmed Attacks (0 pts), Axe Kick (“dropping the needle”) (1 pt), Hammer Blow (“drop the beat”) (1 pt), Jab (“fist pop”) (3 pts ), Knife Hand (“sweep”) (1 pt), Roundhouse Kick (Full; “turntable”) (3 pts), Scissor Kick (“clearing space”) (1 pt), Snap Kick (“foot pop”) (1 pt), Sweep (“wreck the dance floor”) (2 pts), Tornado Kick (“swipe”) (3 pts)
Nimble Dodge 6 (“move to the rhythm”; use Expertise: Dancing instead of Acrobatics) (5 pts), Showboating 4 (“battle”) (2 pts), Soft Landing 4 (2 pts), Whirlwind Block 3 (“killing the music”) (5 pts)
Portable MP3 player with hip-hop and electro music
Agile Feint, Attractive, Benefit (Hip-Hop-Ryu Grandmaster), Defensive Roll 2, Equipment 1, Improved Initiative
Acrobatics 5 (+9), Athletics 4 (+6), Close Combat: Hip-Hop-Ryu 4 (+7), Deception 2 (+5) Expertise: Dancing (AGI/INT) 8 (+12/+8), Expertise: Martial Showman (AGI) 5 (+9), Expertise: Streetwise (AWE) 3 (+4), Expertise: Visual Arts (DEX/INT) 2 (+6/+2), Vehicles 1 (+5)
Initiative +8 (+10 Impromptu Ranged Attacks)
Axe Kick +9
Close Damage 2, 19-20, Push Over 2
Hammer Blow +7
Close Damage 4, Parry –2
Hammer Blow Stun +7
Close Affliction 6, Parry –2
Hip-Hop-Ryu Unarmed +9
Close Damage 2
Close Damage 2
Knife Hand +7
Close Damage 3, Empowered Critical
Impromptu Ranged Attack +5
Ranged Damage Varies
Roundhouse Kick, Full +7
Close Damage 5, Empowered Critical 2, Parry–2
Scissor Kick +7
Close Damage 6, Split, Parry –2, Push Over 2
Shake n’ Quake
Burst Area Close Damage 10, Penetrating 5
Snap Kick +11
Close Damage 3, Push Over
Close Affliction 6, Parry –5
Tornado Kick +5
Close Damage 8, 19-20, Empowered Critical 2, Knockout 3, Reach, Activation (Move), Parry & Dodge –5, Push Over 4
Close Damage 2
* See Better Mousetrap 3e
** Without Defensive Roll
From the Streets: Born and raised “on the streets”, Footloose has great difficulty shaking the marks this past has left on him. His mannerisms, speech, and ability to trust others are all rooted in street culture.
Real Name: Derek Pungel
Aliases: Derek Punk, D-Pop
Threat Level: Gamma
Height: 5 feet, 4 in.
Weight: 152 lbs.
Native Language: English
Occupation: Professional criminal
A young black man, Footloose wears a costume that is a mix of hip-hop and super-villain cultures. He is otherwise entirely unassuming, except for his infectious smile, and can easily blend into most city crowds.
Despite his less than noble goals, Footloose is cheerful and light-hearted, preferring to carry out his operations without seriously harming anyone. He also enjoys putting on a show for the public, especially if there are television crews present at his crimes, during which he’ll show off his flashy dance moves and charm.
Powers & Abilities
Footloose has no true powers. Instead, all of his abilities are the result of combining his dancing and martial arts talents. Using principles from both disciplines, he can perform some extraordinary feats, however, such building kinetic energy with his dancing and then channeling it into the ground to create micro-quakes.
Derek has plenty of friends on the street, especially among other performers and urban charities. He does not like to work with other criminals, however, as he sees himself removed from them and their goals.
Footloose has crossed several criminals in his day, usually by refusing to work with them. He is also sought by the police for his crimes but otherwise has few true enemies.
Having grown up in economically-depressed urban America, at a young age Derek saw there were few legitimate ways out of the ghetto for a black man of limited means. He turned to music and street dancing as an escape.
A natural, it wasn’t long before Derek was able to use his talent to earn money as his reputation as a skilled street performer spread. Unfortunately, with such a reputation comes the attention of less talented thugs who prefer more direct methods of acquiring money. This included regularly demanding the young entertainer turn over most of his earnings in exchange for “protection.” Derek refused.
Because he was unwilling to turn over the money, Derek received beatings on a regular basis, prodding him to take self-defense courses. Realizing the discipline of fighting was paradoxically both as choreographed and spontaneous as was dancing, Derek sought ways to combine the two. The result was a form of urban martial arts that merged his street dancing with combat practices.
Honing his techniques on the streets in actual fights, with his superior reflexes, physical conditioning, and imagination, it wasn’t long before the thugs learned to leave Derek alone. To his family’s dismay, however, the lesson Derek learned from his success was that his unique skills made him dangerous. He believed he could use this to find the sort of fame and money needed to escape and find the lifestyle he’d always fantasized about. He became a criminal.
Focusing on money-making crimes after assuming the name “Footloose,” Derek has taken on something of a Robin Hood mystique to the public. He anonymously donates portions of his ill-gotten gains to charities, especially those that benefit neighborhoods like those he grew up in. The romantic idea of Footloose being a “good class of criminal” is further underscored by the lengths he’ll go through to avoid harming the public during his crimes. Still, he keeps most of what he takes to “live large,” and so, ultimately, is driven by his own selfish desires rather than any ambition to help others.
The following may give Gamemasters ideas on how to incorporate Footloose into their game.
Dance of Death
Footloose is no longer the villain the heroes are acquainted with. Instead of being concerned with grand larceny, as is his usual interest, of late Footloose has been conducting incredibly violent, terrorist-like activities. While doing so, he has been making extensive use of his “shake n’ quake” ability to destroy government structures and the like.
Just why he has taken this new turn is up to the Gamemaster, as are the reasons for selecting the targets he has destroyed.
The heroes have been trying to get their hands on Footloose for some time. They believe he will be unable to pass up the opportunity to show off his dancing talent when it is announced a record company will be sponsoring a worldwide dance competition tour. The tour will last a year, winnowing the ranks of hopefuls, until only the best are left to then compete on global television for a massive prize after being declared the world’s greatest dancer.
Because it is a year-long contest that takes place around the world, it will be incredibly difficult to find out when and where this criminal will make his appearance, especially considering he is too smart to show up without using a disguise and false identity. Will one of the heroes have to enter the contest (and do well) to infiltrate it and learn which of the participants is Footloose, or shall they consider other means to uncover and capture the criminal?
The Dance Troupe
Footloose has been off the radar (so to speak) for several months, and the heroes may have begun to suspect he has retired. Such is not the case, though—indeed, quite the opposite. Footloose has been spending time with a group of youths with backgrounds and talents similar to his own, training them in hip-hop-ryu. Utilizing the skills Footloose has imparted, these kids will follow his commands and act together to carry out wilder and far more lucrative crimes than their leader alone was ever capable of perpetrating. Of course, the heroes will try to stop the gang as they rob everyone they can to enjoy the good life.
You May Be Interested in These Other Super-Powered by M&M Products from Misfit Studios
The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content. All trademarks, registered trademarks, proper names (characters, artifacts, places, etc.), artwork and trade dress, with the exception of stock art used under permission or license.
Hero points, villain points, and power points are Product Identity of Green Ronin Publishing, used with permission.
Declaration of Open Game Content
All text directly pertaining to game mechanics and statistics is declared Open Game Content, meaning the archetype, character and creature statistics blocks, as well as the “Powers” sections of each archetype. The remaining content, including all character, item, organization, etc. descriptions, along with all items subject to the definition of Product Identity (see previous), are the property of Misfit Studios™ and cannot be used without written permission, with the exception of clip stock used under permission or license.
Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details).
Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.
Some images © 2003 V Shane. Some artwork copyright © 2006 Bradley K McDevitt. Some art by Pete © Erisian Entertainment. Some artwork is © JUPITERIMAGES 2006. Some artwork copyright Claudio Pozas, copyright Expeditious Retreat Press, used with permission. Some artwork © Shaman’s Stockart. Some artwork © Octavirate Entertainment, used with permission. Some images from the Image Portfolio © Louis Porter, Jr. Design. Some artwork © 2007 Joseph J. Calkins, Cerebrus Illustrations. Some artwork © 2007 Skorched Urf’ Studios Sketchbook Page. Some artwork used is from Darkroom Productions and is © 2005 Darkroom Productions and Cutter’s Guild Games. All Other Content Copyright 2015, Misfit Studios. All rights reserved.
Metahuman Martial Arts 3e is a Trademark of Misfit Studios.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
- Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
- The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
- Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
- Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
- Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
- Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
- Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author Steve Kenson
A Magical Medieval Society: Western Europe Copyright 2003, Expeditious Retreat Press; authors Suzi Yee and Joseph Browning.
Advanced Gamemaster’s Guide, Copyright 2005, Green Ronin Publishing, LLC; Author Owen K.C. Stephens.
Advanced Player’s Guide, Copyright 2004, White Wolf Publishing, Inc.
Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing; Author Skip Williams
Blue Rose, Copyright 2005 Green Ronin Publishing, LLC; Authors Jeremy Crawford, Dawn Elliot, Steve Kenson, Alejandro Melchoir, and John Snead.
Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble
Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin Publishing; Author Steve Kenson
Crooks!, Copyright 2003, Green Ronin Publishing; Authors Sean Glenn, Kyle Hunter, and Erik Mona.
Cry Havoc © 2003 Skip Williams. All rights reserved.
Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Hot Pursuit, Copyright 2005, Corey Reid, published by Adamant Entertainment, Inc.
Immortals Handbook, Copyright 2003, Craig Cochrane.
Modern Player’s Companion, Copyright 2003, The Game Mechanics, Inc.; Author: Stan!
Monster’s Handbook Copyright 2002, Fantasy Flight Publishing, Inc.
Monte Cook Presents: Iron Heroes, Copyright 2005, Monte J. Cook. All rights reserved.
The Psychic Handbook, Copyright 2004, Green Ronin Publishing, LLC; Author Steve Kenson
Monte Cook’s Arcana Unearthed, Copyright 2003, Monte J. Cook. All rights reserved.
Mutants & Masterminds Annual #1, Copyright 2004, Green Ronin Publishing, LLC; Editor Erik Mona.
Possessors: Children of the Outer Gods Copyright 2003, Philip Reed and Christopher Shy, www.philipjreed.com and www.studioronin.com.
Spycraft 1960s Decade Book, Copyright 2003, Alderac Entertainment Group, Inc.; Authors Robert J. Defendi, B. D. Flory, Scott Gearin, Clayton A. Oliver.
Spycraft Agency, Copyright 2004, Alderac Entertainment Group, Inc.; Authors Steve Crow Alexander Flagg, B. D. Flory, Clayton A. Oliver, Steven Peterson.
Spycraft Battlegrounds, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Andy C. David, Alexander Flagg, Clayton A. Oliver, Jason Olsan, Patrick Parish.
Spycraft Copyright 2002, Alderac Entertainment Group.
Spycraft Espionage Handbook, Copyright 2002, Alderac Entertainment Group, Inc.; Authors Patrick Kapera and Kevin Wilson.
Spycraft Faceman/Snoop Class Guide, Copyright 2003, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Clayton A. Oliver.
Spycraft Fixer/Pointman Class Guide, Copyright 2003, Alderac Entertainment Group, Inc.; Authors Scott Gearin.
Spycraft Mastermind Guide, Copyright 2004, Alderac Entertainment Group, Inc.; Steve Crow, Alexander Flagg, B. D. Flory, Clayton A. Oliver.
Spycraft Modern Arms Guide, Copyright 2002, Alderac Entertainment Group, Inc.; Authors Chad Brunner, Tim D’Allard, Rob Drake, Michael Fish, Scott Gearin, Owen Hershey, Patrick Kapera, Michael Petrovich, Jim Wardrip, Stephen Wilcoxon.
Spycraft Soldier/Wheelman Class Guide, Copyright 2003, Alderac Entertainment Group, Inc.; Authors Chad Brunner, Shawn Carman, B. D. Flory, Scott Gearin, Patrick Kapera.
Spycraft U.S. Militaries Guide, Copyright 2004, Alderac Entertainment Group, Inc.; Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera.
Spycraft, Copyright 2005, Alderac Entertainment Group; Authors Alex Flagg, Scott Gearin, Patrick Kapera, Cameron Haigh, Rob Vaux
Swords of Our Fathers, Copyright 2003, The Game Mechanics.
Tome of Horrors, Copyright 2002, Necromancer Games., Inc.; Author Scott Greene, based on original material by Gary Gygax.
Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
Unearthed Arcana, Copyright 2003, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
True20 Adventure Roleplaying, Copyright 2005, Green Ronin Publishing, LLC; Author Steve Kenson
Caliphate Knights, Copyright 2006, Paradigm Concepts; Author Aaron Infante-Levy
Lex Aeternum, Copyright 2006, Blackwyrm Games; Author Ryan Wolfe, with Dave Mattingly, Aaron Sullivan, and Derrick Thomas
Mecha Vs. Kaiju, Copyright 2006, Big Finger Games; Author Johnathan Wright
Borrowed Time, Copyright 2006, Golden Elm Media; Authors Bruce Baugh and David Bolack
Out For Blood, Copyright 2003, Bastion Press; Author E.W. Morton
True20 Companion, Copyright 2007, Green Ronin Publishing, LLC; Authors Erica Balsley (Horror Adventures), Dave Jarvis (Modern Adventures), Matthew Kaiser (Fantasy and Space Adventures), Steve Kenson (Role Creation), Sean Preston (Horror Adventures)
Ultimate Equipment Guide, Copyright 2002, Mongoose Publishing
The Heartlands: Land of Reverie, Copyright 2007, Expeditious Retreat Press; Author Joseph Miller
True20 Expert’s Handbook, Copyright 2007, Green Ronin Publishing, LLC; Author Joseph Miller
The Mastermind’s Manual, Copyright 2006, Green Ronin Publishing; Author Steve Kenson.
Power Corrupts, Power Corrupts 2, Power Corrupts 3, Power Corrupted Copyright 2005 Louis Porter Jr. Design, Inc.
The Algernon Files, Copyright 2004, BlackWyrm Games; Authors Aaron Sullivan and Dave Mattingly.
Power Assaulting Copyright 2002, Louis Porter Jr. Design, Inc.
Blood and Fists Copyright 2003, RPGObjects; Author Charles Rice
Above and Beyond, Copyright 2003, Colin Fredericks
Superline #4: Hell’s Belles copyright 2005 Michael Hammes and Philip Reed, published by Ronin Arts.
Headquarters and Hideouts, Headquarters and Hideouts 2 and Power Corrupted Copyright 2004, Louis Porter Jr. Designs, Inc.
Gimmick’s Guide to Gadgets ©2005 Green Ronin Publishing; Design Mike Mearls
Golden Age, Copyright 2006, Green Ronin Publishing; Author Christopher McGlothlin.
Iron Heroes Revised, Copyright 2007 Adam Windsor. All rights reserved.
Warriors & Warlocks, Copyright 2009, Green Ronin Publishing; Developer Steve Kenson.
Blood and Fists Copyright 2003, RPGObjects; Author Charles Rice
Ultimate Power, Copyright 2006, Green Ronin Publishing; Author Steve Kenson.
Mecha & Manga, Copyright 2009, Green Ronin Publishing, LLC.; Author Alejandro Melchor.
Metahuman Mystics & Supernatural Supers Copyright 2005, Misfit Studios; Author Steven Trustrum
Metahuman Mystics & Supernatural Supers 2 Copyright 2006, Misfit Studios; Author Steven Trustrum
Metahuman Mystics & Supernatural Supers 3 Copyright 2007, Misfit Studios; Author Steven Trustrum
DC Adventures Hero’s Handbook, Copyright 2010, Green Ronin Pub-lishing; Author Steve Kenson.
Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green Ronin Publishing; Author Steve Kenson.
Mutants & Masterminds Deluxe Hero’s Handbook, Copyright 2013, Green Ronin Publishing; Authors Leon Chang, Seth Johnson, Jon Leitheusser, Prof. Christopher McGlothlin, M.Ed., Steve Kenson
Power Profiles, Copyright 2013, Green Ronin Publishing, LLC; Author Steve Kenson.
Gadget Guides, copyright 2013, Green Ronin Publishing, LLC; Author Steve Kenson
Misfits and Menaces: Mixed Villains, Copyright 2008, Misfit Studios; Author Steven Trustrum
Misfits and Menaces: DOOM, Copyright 2008, Misfit Studios; Author Steven Trustrum
Do-Gooders and Daredevils: Mixed Heroes, Copyright 2008, Misfit Studios; Author Steven Trustrum
Do-Gooders and Daredevils: Good I$ Capitali$m, Copyright 2008, Misfit Studios; Author Steven Trustrum
Do-Gooders and Daredevils: Champions, Copyright 2009, Misfit Studios; Author Steven Trustrum
Misfits and Menaces: Cosmic Threats, Copyright 2009, Misfit Studios; Author Steven Trustrum
Better Mousetrap Copyright 2007, Misfit Studios; Author Steven Trustrum
Better Mousetrap 3e Copyright 2014, Misfit Studios; Author Steven Trustrum
Metahuman Martial Arts 3e Copyright 2009, Misfit Studios; Author Steven Trustrum
Metahuman Martial Arts 3e Copyright 2016, Misfit Studios; Author Steven Trustrum